Criminal Record Icons below Job Icons (#26203)

SS13 Criminal Record Icon Location REAL

Adds a new Offset DataField to the StatusIcon Prototype. It effects status icon location on a per-pixel level. Not sure what else it could be used for, but hey, nothing wrong with generalizing. Also moves the mindshield icon priority to one, to fix an unreported bug with them covering non-job icons.
This commit is contained in:
Golinth
2024-03-17 20:37:00 -05:00
committed by GitHub
parent 6095383ce4
commit 21de5e9a08
4 changed files with 12 additions and 5 deletions

View File

@@ -93,7 +93,7 @@ public sealed class StatusIconOverlay : Overlay
accOffsetL += texture.Height;
countL++;
}
yOffset = (bounds.Height + sprite.Offset.Y) / 2f - (float) accOffsetL / EyeManager.PixelsPerMeter;
yOffset = (bounds.Height + sprite.Offset.Y) / 2f - (float) (accOffsetL - proto.Offset) / EyeManager.PixelsPerMeter;
xOffset = -(bounds.Width + sprite.Offset.X) / 2f;
}
@@ -106,7 +106,7 @@ public sealed class StatusIconOverlay : Overlay
accOffsetR += texture.Height;
countR++;
}
yOffset = (bounds.Height + sprite.Offset.Y) / 2f - (float) accOffsetR / EyeManager.PixelsPerMeter;
yOffset = (bounds.Height + sprite.Offset.Y) / 2f - (float) (accOffsetR - proto.Offset) / EyeManager.PixelsPerMeter;
xOffset = (bounds.Width + sprite.Offset.X) / 2f - (float) texture.Width / EyeManager.PixelsPerMeter;
}

View File

@@ -40,6 +40,12 @@ public partial class StatusIconData : IComparable<StatusIconData>
/// </summary>
[DataField]
public StatusIconLayer Layer = StatusIconLayer.Base;
/// <summary>
/// Offset of the status icon, up and down only.
/// </summary>
[DataField]
public int Offset = 0;
}
/// <summary>

View File

@@ -1,8 +1,9 @@
- type: statusIcon
id: SecurityIcon
abstract: true
priority: 1
locationPreference: Left
priority: 2
offset: 1
locationPreference: Right
- type: statusIcon
parent: SecurityIcon

View File

@@ -21,7 +21,7 @@
- type: statusIcon
id: MindShieldIcon
priority: 2
priority: 1
locationPreference: Right
layer: Mod
icon: