Blind (permanent, temporary or blindfolded) players no longer get flashed (#14487)
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@@ -3,6 +3,7 @@ using Content.Server.Flash.Components;
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using Content.Server.Light.EntitySystems;
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using Content.Server.Stunnable;
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using Content.Shared.Examine;
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using Content.Shared.Eye.Blinding;
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using Content.Shared.Flash;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Interaction;
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@@ -11,6 +12,7 @@ using Content.Shared.Inventory;
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using Content.Shared.Physics;
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using Content.Shared.Popups;
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using Content.Shared.Tag;
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using Content.Shared.Traits.Assorted;
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using Content.Shared.Weapons.Melee.Events;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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@@ -40,6 +42,8 @@ namespace Content.Server.Flash
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SubscribeLocalEvent<InventoryComponent, FlashAttemptEvent>(OnInventoryFlashAttempt);
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SubscribeLocalEvent<FlashImmunityComponent, FlashAttemptEvent>(OnFlashImmunityFlashAttempt);
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SubscribeLocalEvent<PermanentBlindnessComponent, FlashAttemptEvent>(OnPermanentBlindnessFlashAttempt);
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SubscribeLocalEvent<TemporaryBlindnessComponent, FlashAttemptEvent>(OnTemporaryBlindnessFlashAttempt);
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}
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private void OnFlashMeleeHit(EntityUid uid, FlashComponent comp, MeleeHitEvent args)
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@@ -192,6 +196,16 @@ namespace Content.Server.Flash
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if(component.Enabled)
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args.Cancel();
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}
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private void OnPermanentBlindnessFlashAttempt(EntityUid uid, PermanentBlindnessComponent component, FlashAttemptEvent args)
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{
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args.Cancel();
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}
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private void OnTemporaryBlindnessFlashAttempt(EntityUid uid, TemporaryBlindnessComponent component, FlashAttemptEvent args)
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{
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args.Cancel();
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}
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}
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public sealed class FlashAttemptEvent : CancellableEntityEventArgs
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