metal foam grenades (#29428)

* metal foam grenades

* wow okay

* meh

* bruh

* test

* push
This commit is contained in:
Nemanja
2024-07-07 10:26:58 -04:00
committed by GitHub
parent ff93070d25
commit 21d0f85cc2
19 changed files with 219 additions and 14 deletions

View File

@@ -1,6 +1,7 @@
using Content.Shared.Explosion.Components;
using Content.Shared.Explosion.EntitySystems;
using Content.Server.Fluids.EntitySystems;
using Content.Server.Spreader;
using Content.Shared.Chemistry.Components;
using Content.Shared.Coordinates.Helpers;
using Content.Shared.Maps;
@@ -17,6 +18,7 @@ public sealed class SmokeOnTriggerSystem : SharedSmokeOnTriggerSystem
[Dependency] private readonly IMapManager _mapMan = default!;
[Dependency] private readonly SmokeSystem _smoke = default!;
[Dependency] private readonly TransformSystem _transform = default!;
[Dependency] private readonly SpreaderSystem _spreader = default!;
public override void Initialize()
{
@@ -31,11 +33,14 @@ public sealed class SmokeOnTriggerSystem : SharedSmokeOnTriggerSystem
var mapCoords = _transform.GetMapCoordinates(uid, xform);
if (!_mapMan.TryFindGridAt(mapCoords, out _, out var grid) ||
!grid.TryGetTileRef(xform.Coordinates, out var tileRef) ||
tileRef.Tile.IsSpace())
tileRef.Tile.IsEmpty)
{
return;
}
if (_spreader.RequiresFloorToSpread(comp.SmokePrototype.ToString()) && tileRef.Tile.IsSpace())
return;
var coords = grid.MapToGrid(mapCoords);
var ent = Spawn(comp.SmokePrototype, coords.SnapToGrid());
if (!TryComp<SmokeComponent>(ent, out var smoke))