Refactor all references to AudioSystem functions now that the old ones are obsolete. (#1081)

Co-authored-by: FL-OZ <anotherscuffed@gmail.com>
This commit is contained in:
Memory
2020-06-07 08:55:15 -05:00
committed by GitHub
parent b8338bc64c
commit 21c41f28ed
40 changed files with 72 additions and 72 deletions

View File

@@ -35,7 +35,7 @@ namespace Content.Server.Mobs
if (playSound)
IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<AudioSystem>()
.Play(AudioHelpers.GetRandomFileFromSoundCollection("bodyfall"), entity, AudioHelpers.WithVariation(0.25f));
.PlayFromEntity(AudioHelpers.GetRandomFileFromSoundCollection("bodyfall"), entity, AudioHelpers.WithVariation(0.25f));
if(dropItems)
DropAllItemsInHands(entity);