Refactor all references to AudioSystem functions now that the old ones are obsolete. (#1081)
Co-authored-by: FL-OZ <anotherscuffed@gmail.com>
This commit is contained in:
@@ -428,7 +428,7 @@ namespace Content.Server.GameObjects.Components
|
||||
return;
|
||||
}
|
||||
|
||||
_audioSystem.Play("/Audio/effects/multitool_pulse.ogg", Owner);
|
||||
_audioSystem.PlayFromEntity("/Audio/effects/multitool_pulse.ogg", Owner);
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -474,7 +474,7 @@ namespace Content.Server.GameObjects.Components
|
||||
|
||||
IsPanelOpen = !IsPanelOpen;
|
||||
EntitySystem.Get<AudioSystem>()
|
||||
.Play(IsPanelOpen ? "/Audio/machines/screwdriveropen.ogg" : "/Audio/machines/screwdriverclose.ogg",
|
||||
.PlayFromEntity(IsPanelOpen ? "/Audio/machines/screwdriveropen.ogg" : "/Audio/machines/screwdriverclose.ogg",
|
||||
Owner);
|
||||
return true;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user