Refactor all references to AudioSystem functions now that the old ones are obsolete. (#1081)

Co-authored-by: FL-OZ <anotherscuffed@gmail.com>
This commit is contained in:
Memory
2020-06-07 08:55:15 -05:00
committed by GitHub
parent b8338bc64c
commit 21c41f28ed
40 changed files with 72 additions and 72 deletions

View File

@@ -428,7 +428,7 @@ namespace Content.Server.GameObjects.Components
return;
}
_audioSystem.Play("/Audio/effects/multitool_pulse.ogg", Owner);
_audioSystem.PlayFromEntity("/Audio/effects/multitool_pulse.ogg", Owner);
break;
}
@@ -474,7 +474,7 @@ namespace Content.Server.GameObjects.Components
IsPanelOpen = !IsPanelOpen;
EntitySystem.Get<AudioSystem>()
.Play(IsPanelOpen ? "/Audio/machines/screwdriveropen.ogg" : "/Audio/machines/screwdriverclose.ogg",
.PlayFromEntity(IsPanelOpen ? "/Audio/machines/screwdriveropen.ogg" : "/Audio/machines/screwdriverclose.ogg",
Owner);
return true;
}