Refactor all references to AudioSystem functions now that the old ones are obsolete. (#1081)

Co-authored-by: FL-OZ <anotherscuffed@gmail.com>
This commit is contained in:
Memory
2020-06-07 08:55:15 -05:00
committed by GitHub
parent b8338bc64c
commit 21c41f28ed
40 changed files with 72 additions and 72 deletions

View File

@@ -76,7 +76,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Projectile
}
}
private void PlayFireSound() => EntitySystem.Get<AudioSystem>().Play(_soundGunshot, Owner);
private void PlayFireSound() => EntitySystem.Get<AudioSystem>().PlayFromEntity(_soundGunshot, Owner);
/// <summary>
/// Gets the angle from an entity to a coordinate.