Refactor all references to AudioSystem functions now that the old ones are obsolete. (#1081)
Co-authored-by: FL-OZ <anotherscuffed@gmail.com>
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@@ -76,7 +76,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Projectile
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}
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}
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private void PlayFireSound() => EntitySystem.Get<AudioSystem>().Play(_soundGunshot, Owner);
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private void PlayFireSound() => EntitySystem.Get<AudioSystem>().PlayFromEntity(_soundGunshot, Owner);
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/// <summary>
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/// Gets the angle from an entity to a coordinate.
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