Refactor all references to AudioSystem functions now that the old ones are obsolete. (#1081)
Co-authored-by: FL-OZ <anotherscuffed@gmail.com>
This commit is contained in:
@@ -107,7 +107,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Projectile
|
||||
}
|
||||
if (_magInSound != null && playSound)
|
||||
{
|
||||
EntitySystem.Get<AudioSystem>().Play(_magInSound, Owner);
|
||||
EntitySystem.Get<AudioSystem>().PlayFromEntity(_magInSound, Owner);
|
||||
}
|
||||
magazinetype.OnAmmoCountChanged += MagazineAmmoCountChanged;
|
||||
if (GetChambered(0) == null)
|
||||
@@ -136,7 +136,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Projectile
|
||||
entity.Transform.GridPosition = Owner.Transform.GridPosition;
|
||||
if (_magOutSound != null && playSound)
|
||||
{
|
||||
EntitySystem.Get<AudioSystem>().Play(_magOutSound, Owner, AudioParams.Default.WithVolume(20));
|
||||
EntitySystem.Get<AudioSystem>().PlayFromEntity(_magOutSound, Owner, AudioParams.Default.WithVolume(20));
|
||||
}
|
||||
UpdateAppearance();
|
||||
Dirty();
|
||||
@@ -162,7 +162,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Projectile
|
||||
entity.Transform.GridPosition = Owner.Transform.GridPosition.Offset(offsetPos);
|
||||
entity.Transform.LocalRotation = _bulletDropRandom.Pick(RandomBulletDirs).ToAngle();
|
||||
var effect = $"/Audio/Guns/Casings/casingfall{_bulletDropRandom.Next(1, 4)}.ogg";
|
||||
EntitySystem.Get<AudioSystem>().Play(effect, Owner, AudioParams.Default.WithVolume(-3));
|
||||
EntitySystem.Get<AudioSystem>().PlayFromEntity(effect, Owner, AudioParams.Default.WithVolume(-3));
|
||||
|
||||
if (Magazine != null)
|
||||
{
|
||||
@@ -193,7 +193,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Projectile
|
||||
EjectMagazine();
|
||||
if (_autoEjectSound != null)
|
||||
{
|
||||
EntitySystem.Get<AudioSystem>().Play(_autoEjectSound, Owner, AudioParams.Default.WithVolume(-5));
|
||||
EntitySystem.Get<AudioSystem>().PlayFromEntity(_autoEjectSound, Owner, AudioParams.Default.WithVolume(-5));
|
||||
}
|
||||
Dirty();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user