Refactor all references to AudioSystem functions now that the old ones are obsolete. (#1081)

Co-authored-by: FL-OZ <anotherscuffed@gmail.com>
This commit is contained in:
Memory
2020-06-07 08:55:15 -05:00
committed by GitHub
parent b8338bc64c
commit 21c41f28ed
40 changed files with 72 additions and 72 deletions

View File

@@ -137,7 +137,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Hitscan
Shaded = false
};
EntitySystem.Get<EffectSystem>().CreateParticle(message);
EntitySystem.Get<AudioSystem>().Play(_fireSound, Owner, AudioParams.Default.WithVolume(-5));
EntitySystem.Get<AudioSystem>().PlayFromEntity(_fireSound, Owner, AudioParams.Default.WithVolume(-5));
}
}
}