Refactor all references to AudioSystem functions now that the old ones are obsolete. (#1081)

Co-authored-by: FL-OZ <anotherscuffed@gmail.com>
This commit is contained in:
Memory
2020-06-07 08:55:15 -05:00
committed by GitHub
parent b8338bc64c
commit 21c41f28ed
40 changed files with 72 additions and 72 deletions

View File

@@ -112,7 +112,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
var audioSystem = EntitySystem.Get<AudioSystem>();
var emitter = hitEntities.Count == 0 ? eventArgs.User : hitEntities[0];
audioSystem.Play(hitEntities.Count > 0 ? _hitSound : "/Audio/weapons/punchmiss.ogg", emitter);
audioSystem.PlayFromEntity(hitEntities.Count > 0 ? _hitSound : "/Audio/weapons/punchmiss.ogg", emitter);
if (Arc != null)
{