Refactor all references to AudioSystem functions now that the old ones are obsolete. (#1081)

Co-authored-by: FL-OZ <anotherscuffed@gmail.com>
This commit is contained in:
Memory
2020-06-07 08:55:15 -05:00
committed by GitHub
parent b8338bc64c
commit 21c41f28ed
40 changed files with 72 additions and 72 deletions

View File

@@ -122,7 +122,7 @@ namespace Content.Server.GameObjects.Components.Research
var soundCollection = _prototypeManager.Index<SoundCollectionPrototype>(_soundCollectionName);
var file = _random.Pick(soundCollection.PickFiles);
var audioSystem = EntitySystem.Get<AudioSystem>();
audioSystem.Play(file,Owner,AudioParams.Default);
audioSystem.PlayFromEntity(file,Owner,AudioParams.Default);
}