Refactor all references to AudioSystem functions now that the old ones are obsolete. (#1081)
Co-authored-by: FL-OZ <anotherscuffed@gmail.com>
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@@ -79,7 +79,7 @@ namespace Content.Server.GameObjects.Components.Power
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{
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damageableComponent.TakeDamage(DamageType.Heat, 20, Owner);
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var audioSystem = EntitySystem.Get<AudioSystem>();
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audioSystem.Play("/Audio/effects/lightburn.ogg", Owner);
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audioSystem.PlayFromEntity("/Audio/effects/lightburn.ogg", Owner);
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}
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void Eject()
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@@ -172,7 +172,7 @@ namespace Content.Server.GameObjects.Components.Power
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if (time > _lastThunk + _thunkDelay)
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{
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_lastThunk = time;
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EntitySystem.Get<AudioSystem>().Play("/Audio/machines/light_tube_on.ogg", Owner, AudioParams.Default.WithVolume(-10f));
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EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/machines/light_tube_on.ogg", Owner, AudioParams.Default.WithVolume(-10f));
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}
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}
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else
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