Refactor all references to AudioSystem functions now that the old ones are obsolete. (#1081)

Co-authored-by: FL-OZ <anotherscuffed@gmail.com>
This commit is contained in:
Memory
2020-06-07 08:55:15 -05:00
committed by GitHub
parent b8338bc64c
commit 21c41f28ed
40 changed files with 72 additions and 72 deletions

View File

@@ -79,7 +79,7 @@ namespace Content.Server.GameObjects.Components.Power
{
damageableComponent.TakeDamage(DamageType.Heat, 20, Owner);
var audioSystem = EntitySystem.Get<AudioSystem>();
audioSystem.Play("/Audio/effects/lightburn.ogg", Owner);
audioSystem.PlayFromEntity("/Audio/effects/lightburn.ogg", Owner);
}
void Eject()
@@ -172,7 +172,7 @@ namespace Content.Server.GameObjects.Components.Power
if (time > _lastThunk + _thunkDelay)
{
_lastThunk = time;
EntitySystem.Get<AudioSystem>().Play("/Audio/machines/light_tube_on.ogg", Owner, AudioParams.Default.WithVolume(-10f));
EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/machines/light_tube_on.ogg", Owner, AudioParams.Default.WithVolume(-10f));
}
}
else