Refactor all references to AudioSystem functions now that the old ones are obsolete. (#1081)

Co-authored-by: FL-OZ <anotherscuffed@gmail.com>
This commit is contained in:
Memory
2020-06-07 08:55:15 -05:00
committed by GitHub
parent b8338bc64c
commit 21c41f28ed
40 changed files with 72 additions and 72 deletions

View File

@@ -128,7 +128,7 @@ namespace Content.Server.GameObjects.Components.Power
var soundCollection = _prototypeManager.Index<SoundCollectionPrototype>("glassbreak");
var file = _random.Pick(soundCollection.PickFiles);
EntitySystem.Get<AudioSystem>().Play(file, Owner);
EntitySystem.Get<AudioSystem>().PlayFromEntity(file, Owner);
State = LightBulbState.Broken;
}