Refactor all references to AudioSystem functions now that the old ones are obsolete. (#1081)
Co-authored-by: FL-OZ <anotherscuffed@gmail.com>
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@@ -87,7 +87,7 @@ namespace Content.Server.GameObjects.Components
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private void Rustle()
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{
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EntitySystem.Get<AudioSystem>()
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.Play("/Audio/effects/plant_rustle.ogg", Owner, AudioHelpers.WithVariation(0.25f));
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.PlayFromEntity("/Audio/effects/plant_rustle.ogg", Owner, AudioHelpers.WithVariation(0.25f));
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}
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}
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}
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