Refactor all references to AudioSystem functions now that the old ones are obsolete. (#1081)

Co-authored-by: FL-OZ <anotherscuffed@gmail.com>
This commit is contained in:
Memory
2020-06-07 08:55:15 -05:00
committed by GitHub
parent b8338bc64c
commit 21c41f28ed
40 changed files with 72 additions and 72 deletions

View File

@@ -85,7 +85,7 @@ namespace Content.Server.GameObjects.Components.Nutrition
if (stomachComponent.TryTransferSolution(split))
{
_entitySystem.GetEntitySystem<AudioSystem>()
.Play(_useSound, trueTarget, AudioParams.Default.WithVolume(-1f));
.PlayFromEntity(_useSound, trueTarget, AudioParams.Default.WithVolume(-1f));
trueTarget.PopupMessage(user, Loc.GetString("Nom"));
}
else