Refactor all references to AudioSystem functions now that the old ones are obsolete. (#1081)

Co-authored-by: FL-OZ <anotherscuffed@gmail.com>
This commit is contained in:
Memory
2020-06-07 08:55:15 -05:00
committed by GitHub
parent b8338bc64c
commit 21c41f28ed
40 changed files with 72 additions and 72 deletions

View File

@@ -93,7 +93,7 @@ namespace Content.Server.GameObjects.Components.Nutrition
var soundCollection = _prototypeManager.Index<SoundCollectionPrototype>(_soundCollection);
var file = _random.Pick(soundCollection.PickFiles);
EntitySystem.Get<AudioSystem>().Play(file, args.User, AudioParams.Default);
EntitySystem.Get<AudioSystem>().PlayFromEntity(file, args.User, AudioParams.Default);
_opened = true;
return false;
}
@@ -146,7 +146,7 @@ namespace Content.Server.GameObjects.Components.Nutrition
if (stomachComponent.TryTransferSolution(split))
{
if (_useSound == null) return false;
EntitySystem.Get<AudioSystem>().Play(_useSound, target, AudioParams.Default.WithVolume(-2f));
EntitySystem.Get<AudioSystem>().PlayFromEntity(_useSound, target, AudioParams.Default.WithVolume(-2f));
target.PopupMessage(target, Loc.GetString("Slurp"));
UpdateAppearance();
return true;