Refactor all references to AudioSystem functions now that the old ones are obsolete. (#1081)
Co-authored-by: FL-OZ <anotherscuffed@gmail.com>
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@@ -144,7 +144,7 @@ namespace Content.Server.GameObjects.Components.Movement
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if (_cooldownSound != null)
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{
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var soundPlayer = EntitySystem.Get<AudioSystem>();
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soundPlayer.Play(_cooldownSound, Owner);
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soundPlayer.PlayFromEntity(_cooldownSound, Owner);
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}
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}
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@@ -249,12 +249,12 @@ namespace Content.Server.GameObjects.Components.Movement
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else
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{
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// Departure
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soundPlayer.Play(_departureSound, user.Transform.GridPosition);
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soundPlayer.PlayAtCoords(_departureSound, user.Transform.GridPosition);
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// Arrival
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user.Transform.DetachParent();
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user.Transform.WorldPosition = vector;
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soundPlayer.Play(_arrivalSound, user.Transform.GridPosition);
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soundPlayer.PlayAtCoords(_arrivalSound, user.Transform.GridPosition);
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}
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}
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