Refactor all references to AudioSystem functions now that the old ones are obsolete. (#1081)

Co-authored-by: FL-OZ <anotherscuffed@gmail.com>
This commit is contained in:
Memory
2020-06-07 08:55:15 -05:00
committed by GitHub
parent b8338bc64c
commit 21c41f28ed
40 changed files with 72 additions and 72 deletions

View File

@@ -170,7 +170,7 @@ namespace Content.Server.GameObjects.Components.Mobs
Timer.Spawn(((int)_helpInterval*1000), () => _canHelp = true);
EntitySystem.Get<AudioSystem>()
.Play("/Audio/effects/thudswoosh.ogg", Owner, AudioHelpers.WithVariation(0.25f));
.PlayFromEntity("/Audio/effects/thudswoosh.ogg", Owner, AudioHelpers.WithVariation(0.25f));
_knockdownTimer -= _helpKnockdownRemove;