Refactor all references to AudioSystem functions now that the old ones are obsolete. (#1081)
Co-authored-by: FL-OZ <anotherscuffed@gmail.com>
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@@ -170,7 +170,7 @@ namespace Content.Server.GameObjects.Components.Mobs
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Timer.Spawn(((int)_helpInterval*1000), () => _canHelp = true);
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EntitySystem.Get<AudioSystem>()
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.Play("/Audio/effects/thudswoosh.ogg", Owner, AudioHelpers.WithVariation(0.25f));
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.PlayFromEntity("/Audio/effects/thudswoosh.ogg", Owner, AudioHelpers.WithVariation(0.25f));
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_knockdownTimer -= _helpKnockdownRemove;
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