Refactor all references to AudioSystem functions now that the old ones are obsolete. (#1081)

Co-authored-by: FL-OZ <anotherscuffed@gmail.com>
This commit is contained in:
Memory
2020-06-07 08:55:15 -05:00
committed by GitHub
parent b8338bc64c
commit 21c41f28ed
40 changed files with 72 additions and 72 deletions

View File

@@ -42,7 +42,7 @@ namespace Content.Server.GameObjects.Components.Mining
if (!item.TryGetComponent(out PickaxeComponent pickaxeComponent)) return true;
if (!string.IsNullOrWhiteSpace(pickaxeComponent.MiningSound))
{
EntitySystem.Get<AudioSystem>().Play(pickaxeComponent.MiningSound, Owner, AudioParams.Default);
EntitySystem.Get<AudioSystem>().PlayFromEntity(pickaxeComponent.MiningSound, Owner, AudioParams.Default);
}
return true;
}