Refactor all references to AudioSystem functions now that the old ones are obsolete. (#1081)
Co-authored-by: FL-OZ <anotherscuffed@gmail.com>
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@@ -166,7 +166,7 @@ namespace Content.Server.GameObjects.Components
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}
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ModifyComponents();
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EntitySystem.Get<AudioSystem>().Play("/Audio/machines/closetclose.ogg", Owner);
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EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/machines/closetclose.ogg", Owner);
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_lastInternalOpenAttempt = default;
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}
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@@ -175,7 +175,7 @@ namespace Content.Server.GameObjects.Components
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Open = true;
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EmptyContents();
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ModifyComponents();
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EntitySystem.Get<AudioSystem>().Play("/Audio/machines/closetopen.ogg", Owner);
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EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/machines/closetopen.ogg", Owner);
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}
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