Refactor all references to AudioSystem functions now that the old ones are obsolete. (#1081)
Co-authored-by: FL-OZ <anotherscuffed@gmail.com>
This commit is contained in:
@@ -64,7 +64,7 @@ namespace Content.Server.GameObjects.Components.Items
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{
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var soundCollection = _prototypeManager.Index<SoundCollectionPrototype>(_soundCollectionName);
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var file = _random.Pick(soundCollection.PickFiles);
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EntitySystem.Get<AudioSystem>().Play(file, Owner, AudioParams.Default);
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EntitySystem.Get<AudioSystem>().PlayFromEntity(file, Owner, AudioParams.Default);
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}
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}
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@@ -53,7 +53,7 @@ namespace Content.Server.GameObjects.Components.Items
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{
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var desiredTile = _tileDefinitionManager[_outputTile];
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mapGrid.SetTile(eventArgs.ClickLocation, new Tile(desiredTile.TileId));
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EntitySystem.Get<AudioSystem>().Play("/Audio/items/genhit.ogg", eventArgs.ClickLocation);
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EntitySystem.Get<AudioSystem>().PlayAtCoords("/Audio/items/genhit.ogg", eventArgs.ClickLocation);
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if(_stack.Count < 1){
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Owner.Delete();
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}
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@@ -166,7 +166,7 @@ namespace Content.Server.GameObjects.Components
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}
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ModifyComponents();
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EntitySystem.Get<AudioSystem>().Play("/Audio/machines/closetclose.ogg", Owner);
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EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/machines/closetclose.ogg", Owner);
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_lastInternalOpenAttempt = default;
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}
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@@ -175,7 +175,7 @@ namespace Content.Server.GameObjects.Components
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Open = true;
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EmptyContents();
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ModifyComponents();
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EntitySystem.Get<AudioSystem>().Play("/Audio/machines/closetopen.ogg", Owner);
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EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/machines/closetopen.ogg", Owner);
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}
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@@ -108,7 +108,7 @@ namespace Content.Server.GameObjects.Components.Items.Storage
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if (CheckAccess(user)) return;
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Locked = false;
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EntitySystem.Get<AudioSystem>().Play("/Audio/machines/door_lock_off.ogg", Owner, AudioParams.Default.WithVolume(-5));
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EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/machines/door_lock_off.ogg", Owner, AudioParams.Default.WithVolume(-5));
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}
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private void DoLock(IEntity user)
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@@ -116,7 +116,7 @@ namespace Content.Server.GameObjects.Components.Items.Storage
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if (CheckAccess(user)) return;
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Locked = true;
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EntitySystem.Get<AudioSystem>().Play("/Audio/machines/door_lock_on.ogg", Owner, AudioParams.Default.WithVolume(-5));
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EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/machines/door_lock_on.ogg", Owner, AudioParams.Default.WithVolume(-5));
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}
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private bool CheckAccess(IEntity user)
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