Refactor all references to AudioSystem functions now that the old ones are obsolete. (#1081)

Co-authored-by: FL-OZ <anotherscuffed@gmail.com>
This commit is contained in:
Memory
2020-06-07 08:55:15 -05:00
committed by GitHub
parent b8338bc64c
commit 21c41f28ed
40 changed files with 72 additions and 72 deletions

View File

@@ -127,13 +127,13 @@ namespace Content.Server.GameObjects.Components.Interactable
var soundCollection = _prototypeManager.Index<SoundCollectionPrototype>(name);
var file = _robustRandom.Pick(soundCollection.PickFiles);
EntitySystem.Get<AudioSystem>()
.Play(file, Owner, AudioHelpers.WithVariation(0.15f).WithVolume(volume));
.PlayFromEntity(file, Owner, AudioHelpers.WithVariation(0.15f).WithVolume(volume));
}
public void PlayUseSound(float volume=-5f)
{
if(string.IsNullOrEmpty(UseSoundCollection))
_audioSystem.Play(UseSound, Owner, AudioHelpers.WithVariation(0.15f).WithVolume(volume));
_audioSystem.PlayFromEntity(UseSound, Owner, AudioHelpers.WithVariation(0.15f).WithVolume(volume));
else
PlaySoundCollection(UseSoundCollection, volume);
}