Refactor all references to AudioSystem functions now that the old ones are obsolete. (#1081)

Co-authored-by: FL-OZ <anotherscuffed@gmail.com>
This commit is contained in:
Memory
2020-06-07 08:55:15 -05:00
committed by GitHub
parent b8338bc64c
commit 21c41f28ed
40 changed files with 72 additions and 72 deletions

View File

@@ -74,7 +74,7 @@ namespace Content.Server.GameObjects.Components.Interactable
SetTool();
var current = _tools[_currentTool];
if(!string.IsNullOrEmpty(current.ChangeSound))
_audioSystem.Play(current.ChangeSound, Owner);
_audioSystem.PlayFromEntity(current.ChangeSound, Owner);
}
private void SetTool()