Refactor all references to AudioSystem functions now that the old ones are obsolete. (#1081)
Co-authored-by: FL-OZ <anotherscuffed@gmail.com>
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@@ -138,7 +138,7 @@ namespace Content.Server.GameObjects.Components.Fluids
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return true;
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}
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EntitySystem.Get<AudioSystem>().Play(_spillSound);
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EntitySystem.Get<AudioSystem>().PlayAtCoords(_spillSound, Owner.Transform.GridPosition);
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return true;
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}
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