Refactor all references to AudioSystem functions now that the old ones are obsolete. (#1081)
Co-authored-by: FL-OZ <anotherscuffed@gmail.com>
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@@ -110,7 +110,7 @@ namespace Content.Server.GameObjects.Components.Fluids
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return;
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}
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EntitySystem.Get<AudioSystem>().Play(_pickupSound, Owner);
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EntitySystem.Get<AudioSystem>().PlayFromEntity(_pickupSound, Owner);
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}
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}
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