Refactor all references to AudioSystem functions now that the old ones are obsolete. (#1081)

Co-authored-by: FL-OZ <anotherscuffed@gmail.com>
This commit is contained in:
Memory
2020-06-07 08:55:15 -05:00
committed by GitHub
parent b8338bc64c
commit 21c41f28ed
40 changed files with 72 additions and 72 deletions

View File

@@ -84,7 +84,7 @@ namespace Content.Server.GameObjects.Components.Construction
}
// OK WE'RE GOOD CONSTRUCTION STARTED.
EntitySystem.Get<AudioSystem>().Play("/Audio/items/deconstruct.ogg", loc);
EntitySystem.Get<AudioSystem>().PlayAtCoords("/Audio/items/deconstruct.ogg", loc);
if (prototype.Stages.Count == 2)
{
// Exactly 2 stages, so don't make an intermediate frame.