Refactor all references to AudioSystem functions now that the old ones are obsolete. (#1081)

Co-authored-by: FL-OZ <anotherscuffed@gmail.com>
This commit is contained in:
Memory
2020-06-07 08:55:15 -05:00
committed by GitHub
parent b8338bc64c
commit 21c41f28ed
40 changed files with 72 additions and 72 deletions

View File

@@ -288,7 +288,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
}
else
{
//This is trash but it shows the general idea
//This is trash but it shows the general idea
var color = proto.SubstanceColor;
var colorIsh = "Red";
if (color.G > color.R)
@@ -492,7 +492,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
}
//Play reaction sound client-side
_audioSystem.Play("/Audio/effects/chemistry/bubbles.ogg", Owner.Transform.GridPosition);
_audioSystem.PlayAtCoords("/Audio/effects/chemistry/bubbles.ogg", Owner.Transform.GridPosition);
}
/// <summary>