Refactor all references to AudioSystem functions now that the old ones are obsolete. (#1081)
Co-authored-by: FL-OZ <anotherscuffed@gmail.com>
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@@ -128,7 +128,7 @@ namespace Content.Server.Explosions
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Shaded = false
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};
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entitySystemManager.GetEntitySystem<EffectSystem>().CreateParticle(message);
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entitySystemManager.GetEntitySystem<AudioSystem>().Play("/Audio/effects/explosion.ogg", coords);
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entitySystemManager.GetEntitySystem<AudioSystem>().PlayAtCoords("/Audio/effects/explosion.ogg", coords);
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// Knock back cameras of all players in the area.
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