Makes adjustment to macro bomb implants and how mobstate trigger handles suicide (#12682)
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@@ -1,9 +1,8 @@
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using Content.Server.Explosion.Components;
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using Content.Server.Sticky.Events;
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using Content.Shared.Examine;
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using Content.Shared.Popups;
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using Content.Shared.Interaction.Events;
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using Content.Shared.MobState;
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using Content.Shared.Popups;
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using Content.Shared.Verbs;
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using Robust.Shared.Player;
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@@ -142,7 +141,8 @@ public sealed partial class TriggerSystem
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private void OnTimerUse(EntityUid uid, OnUseTimerTriggerComponent component, UseInHandEvent args)
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{
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if (args.Handled) return;
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if (args.Handled)
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return;
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HandleTimerTrigger(
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uid,
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