Cleans up tag system (#28272)
* Updated tag system * Added params methods * Fixed tag integration tests * Fixed params methods recursion * Revert has All/Any tag one argument realisation * Updated tag integration tests * Shit happens * Added individual List/HashSet methods, docs, tests
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@@ -28,10 +28,10 @@ public sealed partial class DungeonJob : Job<Dungeon>
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private readonly DecalSystem _decals;
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private readonly DungeonSystem _dungeon;
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private readonly EntityLookupSystem _lookup;
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private readonly TagSystem _tag;
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private readonly TileSystem _tile;
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private readonly SharedMapSystem _maps;
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private readonly SharedTransformSystem _transform;
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private EntityQuery<TagComponent> _tagQuery;
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private readonly DungeonConfigPrototype _gen;
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private readonly int _seed;
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@@ -53,6 +53,7 @@ public sealed partial class DungeonJob : Job<Dungeon>
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DecalSystem decals,
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DungeonSystem dungeon,
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EntityLookupSystem lookup,
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TagSystem tag,
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TileSystem tile,
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SharedTransformSystem transform,
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DungeonConfigPrototype gen,
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@@ -72,10 +73,10 @@ public sealed partial class DungeonJob : Job<Dungeon>
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_decals = decals;
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_dungeon = dungeon;
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_lookup = lookup;
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_tag = tag;
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_tile = tile;
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_maps = _entManager.System<SharedMapSystem>();
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_transform = transform;
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_tagQuery = _entManager.GetEntityQuery<TagComponent>();
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_gen = gen;
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_grid = grid;
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