decal system & crayons (#5183)
Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
This commit is contained in:
153
Content.Shared/Decals/SharedDecalSystem.cs
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153
Content.Shared/Decals/SharedDecalSystem.cs
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using System;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using Robust.Shared;
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using Robust.Shared.Configuration;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.Decals
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{
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public abstract class SharedDecalSystem : EntitySystem
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{
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[Dependency] protected readonly IPrototypeManager PrototypeManager = default!;
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[Dependency] private readonly IConfigurationManager _configurationManager = default!;
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[Dependency] protected readonly IMapManager MapManager = default!;
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protected readonly Dictionary<GridId, Dictionary<uint, Vector2i>> ChunkIndex = new();
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public const int ChunkSize = 32;
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public static Vector2i GetChunkIndices(Vector2 coordinates) => new ((int) Math.Floor(coordinates.X / ChunkSize), (int) Math.Floor(coordinates.Y / ChunkSize));
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private float _viewSize;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<GridInitializeEvent>(OnGridInitialize);
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_configurationManager.OnValueChanged(CVars.NetMaxUpdateRange, OnPvsRangeChanged, true);
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}
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public override void Shutdown()
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{
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base.Shutdown();
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_configurationManager.UnsubValueChanged(CVars.NetMaxUpdateRange, OnPvsRangeChanged);
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}
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private void OnPvsRangeChanged(float obj)
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{
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_viewSize = obj * 2f;
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}
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private void OnGridInitialize(GridInitializeEvent msg)
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{
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var comp = EntityManager.EnsureComponent<DecalGridComponent>(MapManager.GetGrid(msg.GridId).GridEntityId);
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ChunkIndex[msg.GridId] = new();
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foreach (var (indices, decals) in comp.ChunkCollection.ChunkCollection)
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{
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foreach (var uid in decals.Keys)
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{
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ChunkIndex[msg.GridId][uid] = indices;
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}
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}
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}
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protected DecalGridComponent.DecalGridChunkCollection DecalGridChunkCollection(GridId gridId) => EntityManager
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.GetComponent<DecalGridComponent>(MapManager.GetGrid(gridId).GridEntityId).ChunkCollection;
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protected Dictionary<Vector2i, Dictionary<uint, Decal>> ChunkCollection(GridId gridId) => DecalGridChunkCollection(gridId).ChunkCollection;
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protected virtual void DirtyChunk(GridId id, Vector2i chunkIndices) {}
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protected bool RemoveDecalInternal(GridId gridId, uint uid)
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{
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if (!RemoveDecalHook(gridId, uid)) return false;
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if (!ChunkIndex.TryGetValue(gridId, out var values) || !values.TryGetValue(uid, out var indices))
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{
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return false;
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}
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var chunkCollection = ChunkCollection(gridId);
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if (!chunkCollection.TryGetValue(indices, out var chunk) || !chunk.Remove(uid))
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{
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return false;
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}
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if (chunkCollection[indices].Count == 0)
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chunkCollection.Remove(indices);
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ChunkIndex[gridId]?.Remove(uid);
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DirtyChunk(gridId, indices);
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return true;
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}
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protected virtual bool RemoveDecalHook(GridId gridId, uint uid) => true;
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private (Box2 view, MapId mapId) CalcViewBounds(in EntityUid euid)
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{
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var xform = EntityManager.GetComponent<TransformComponent>(euid);
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var view = Box2.UnitCentered.Scale(_viewSize).Translated(xform.WorldPosition);
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var map = xform.MapID;
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return (view, map);
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}
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protected Dictionary<GridId, HashSet<Vector2i>> GetChunksForViewers(HashSet<EntityUid> viewers)
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{
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var chunks = new Dictionary<GridId, HashSet<Vector2i>>();
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foreach (var viewerUid in viewers)
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{
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var (bounds, mapId) = CalcViewBounds(viewerUid);
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MapManager.FindGridsIntersectingEnumerator(mapId, bounds, out var gridsEnumerator, true);
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while(gridsEnumerator.MoveNext(out var grid))
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{
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if(!chunks.ContainsKey(grid.Index))
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chunks[grid.Index] = new();
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var enumerator = new ChunkIndicesEnumerator(grid.InvWorldMatrix.TransformBox(bounds), ChunkSize);
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while (enumerator.MoveNext(out var indices))
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{
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chunks[grid.Index].Add(indices.Value);
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}
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}
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}
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return chunks;
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}
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}
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internal struct ChunkIndicesEnumerator
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{
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private Vector2i _chunkLB;
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private Vector2i _chunkRT;
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private int _xIndex;
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private int _yIndex;
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internal ChunkIndicesEnumerator(Box2 localAABB, int chunkSize)
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{
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_chunkLB = new Vector2i((int)Math.Floor(localAABB.Left / chunkSize), (int)Math.Floor(localAABB.Bottom / chunkSize));
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_chunkRT = new Vector2i((int)Math.Floor(localAABB.Right / chunkSize), (int)Math.Floor(localAABB.Top / chunkSize));
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_xIndex = _chunkLB.X;
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_yIndex = _chunkLB.Y;
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}
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public bool MoveNext([NotNullWhen(true)] out Vector2i? indices)
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{
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if (_yIndex > _chunkRT.Y)
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{
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_yIndex = _chunkLB.Y;
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_xIndex += 1;
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}
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indices = new Vector2i(_xIndex, _yIndex);
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_yIndex += 1;
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return _xIndex <= _chunkRT.X;
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}
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}
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}
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