decal system & crayons (#5183)
Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
This commit is contained in:
326
Content.Server/Decals/DecalSystem.cs
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326
Content.Server/Decals/DecalSystem.cs
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using System;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using Content.Shared.Decals;
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using Content.Shared.Maps;
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using Robust.Server.Player;
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using Robust.Shared.Enums;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Player;
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namespace Content.Server.Decals
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{
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public class DecalSystem : SharedDecalSystem
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{
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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private readonly Dictionary<GridId, HashSet<Vector2i>> _dirtyChunks = new();
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private readonly Dictionary<IPlayerSession, Dictionary<GridId, HashSet<Vector2i>>> _previousSentChunks = new();
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public override void Initialize()
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{
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base.Initialize();
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_playerManager.PlayerStatusChanged += OnPlayerStatusChanged;
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MapManager.TileChanged += OnTileChanged;
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}
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public override void Shutdown()
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{
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base.Shutdown();
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_playerManager.PlayerStatusChanged -= OnPlayerStatusChanged;
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MapManager.TileChanged -= OnTileChanged;
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}
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private void OnTileChanged(object? sender, TileChangedEventArgs e)
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{
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if (!e.NewTile.IsSpace())
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return;
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var chunkCollection = ChunkCollection(e.NewTile.GridIndex);
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var indices = GetChunkIndices(e.NewTile.GridIndices);
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var toDelete = new HashSet<uint>();
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if (chunkCollection.TryGetValue(indices, out var chunk))
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{
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foreach (var (uid, decal) in chunk)
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{
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if (new Vector2((int) Math.Floor(decal.Coordinates.X), (int) Math.Floor(decal.Coordinates.Y)) ==
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e.NewTile.GridIndices)
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{
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toDelete.Add(uid);
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}
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}
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}
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if (toDelete.Count == 0) return;
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foreach (var uid in toDelete)
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{
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RemoveDecalInternal(e.NewTile.GridIndex, uid);
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}
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DirtyChunk(e.NewTile.GridIndex, indices);
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}
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private void OnPlayerStatusChanged(object? sender, SessionStatusEventArgs e)
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{
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switch (e.NewStatus)
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{
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case SessionStatus.InGame:
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_previousSentChunks[e.Session] = new();
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break;
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case SessionStatus.Disconnected:
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_previousSentChunks.Remove(e.Session);
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break;
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}
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}
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protected override void DirtyChunk(GridId id, Vector2i chunkIndices)
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{
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if(!_dirtyChunks.ContainsKey(id))
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_dirtyChunks[id] = new HashSet<Vector2i>();
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_dirtyChunks[id].Add(chunkIndices);
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}
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public bool TryAddDecal(string id, EntityCoordinates coordinates, [NotNullWhen(true)] out uint? uid, Color? color = null, Angle? rotation = null, int zIndex = 0, bool cleanable = false)
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{
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uid = 0;
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if (!PrototypeManager.HasIndex<DecalPrototype>(id))
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return false;
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var gridId = coordinates.GetGridId(EntityManager);
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if (MapManager.GetGrid(gridId).GetTileRef(coordinates).IsSpace())
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return false;
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rotation ??= Angle.Zero;
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var decal = new Decal(coordinates.Position, id, color, rotation.Value, zIndex, cleanable);
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var chunkCollection = DecalGridChunkCollection(gridId);
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uid = chunkCollection.NextUid++;
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var chunkIndices = GetChunkIndices(decal.Coordinates);
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if(!chunkCollection.ChunkCollection.ContainsKey(chunkIndices))
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chunkCollection.ChunkCollection[chunkIndices] = new();
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chunkCollection.ChunkCollection[chunkIndices][uid.Value] = decal;
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ChunkIndex[gridId][uid.Value] = chunkIndices;
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DirtyChunk(gridId, chunkIndices);
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return true;
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}
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public bool RemoveDecal(GridId gridId, uint uid) => RemoveDecalInternal(gridId, uid);
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public HashSet<uint> GetDecalsInRange(GridId gridId, Vector2 position, float distance = 0.75f, Func<Decal, bool>? validDelegate = null)
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{
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var uids = new HashSet<uint>();
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var chunkCollection = ChunkCollection(gridId);
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var chunkIndices = GetChunkIndices(position);
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if (!chunkCollection.TryGetValue(chunkIndices, out var chunk))
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return uids;
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foreach (var (uid, decal) in chunk)
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{
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if ((position - decal.Coordinates-new Vector2(0.5f, 0.5f)).Length > distance)
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continue;
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if (validDelegate == null || validDelegate(decal))
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{
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uids.Add(uid);
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}
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}
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return uids;
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}
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public bool SetDecalPosition(GridId gridId, uint uid, EntityCoordinates coordinates)
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{
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return SetDecalPosition(gridId, uid, coordinates.GetGridId(EntityManager), coordinates.Position);
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}
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public bool SetDecalPosition(GridId gridId, uint uid, GridId newGridId, Vector2 position)
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{
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if (!ChunkIndex.TryGetValue(gridId, out var values) || !values.TryGetValue(uid, out var indices))
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{
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return false;
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}
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DirtyChunk(gridId, indices);
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var chunkCollection = ChunkCollection(gridId);
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var decal = chunkCollection[indices][uid];
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if (newGridId == gridId)
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{
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chunkCollection[indices][uid] = decal.WithCoordinates(position);
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return true;
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}
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RemoveDecalInternal(gridId, uid);
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var newChunkCollection = ChunkCollection(newGridId);
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var chunkIndices = GetChunkIndices(position);
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if(!newChunkCollection.ContainsKey(chunkIndices))
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newChunkCollection[chunkIndices] = new();
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newChunkCollection[chunkIndices][uid] = decal.WithCoordinates(position);
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ChunkIndex[newGridId][uid] = chunkIndices;
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DirtyChunk(newGridId, chunkIndices);
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return true;
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}
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public bool SetDecalColor(GridId gridId, uint uid, Color? color)
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{
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if (!ChunkIndex.TryGetValue(gridId, out var values) || !values.TryGetValue(uid, out var indices))
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{
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return false;
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}
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var chunkCollection = ChunkCollection(gridId);
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var decal = chunkCollection[indices][uid];
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chunkCollection[indices][uid] = decal.WithColor(color);
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DirtyChunk(gridId, indices);
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return true;
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}
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public bool SetDecalId(GridId gridId, uint uid, string id)
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{
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if (!ChunkIndex.TryGetValue(gridId, out var values) || !values.TryGetValue(uid, out var indices))
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{
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return false;
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}
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if (!PrototypeManager.HasIndex<DecalPrototype>(id))
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throw new ArgumentOutOfRangeException($"Tried to set decal id to invalid prototypeid: {id}");
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var chunkCollection = ChunkCollection(gridId);
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var decal = chunkCollection[indices][uid];
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chunkCollection[indices][uid] = decal.WithId(id);
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DirtyChunk(gridId, indices);
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return true;
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}
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public bool SetDecalRotation(GridId gridId, uint uid, Angle angle)
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{
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if (!ChunkIndex.TryGetValue(gridId, out var values) || !values.TryGetValue(uid, out var indices))
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{
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return false;
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}
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var chunkCollection = ChunkCollection(gridId);
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var decal = chunkCollection[indices][uid];
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chunkCollection[indices][uid] = decal.WithRotation(angle);
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DirtyChunk(gridId, indices);
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return true;
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}
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public bool SetDecalZIndex(GridId gridId, uint uid, int zIndex)
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{
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if (!ChunkIndex.TryGetValue(gridId, out var values) || !values.TryGetValue(uid, out var indices))
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{
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return false;
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}
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var chunkCollection = ChunkCollection(gridId);
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var decal = chunkCollection[indices][uid];
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chunkCollection[indices][uid] = decal.WithZIndex(zIndex);
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DirtyChunk(gridId, indices);
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return true;
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}
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public bool SetDecalCleanable(GridId gridId, uint uid, bool cleanable)
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{
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if (!ChunkIndex.TryGetValue(gridId, out var values) || !values.TryGetValue(uid, out var indices))
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{
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return false;
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}
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var chunkCollection = ChunkCollection(gridId);
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var decal = chunkCollection[indices][uid];
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chunkCollection[indices][uid] = decal.WithCleanable(cleanable);
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DirtyChunk(gridId, indices);
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return true;
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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foreach (var session in Filter.Broadcast().Recipients)
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{
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if(session is not IPlayerSession playerSession || playerSession.Status != SessionStatus.InGame)
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continue;
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var chunks = GetChunksForSession(playerSession);
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var updatedChunks = new Dictionary<GridId, HashSet<Vector2i>>();
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foreach (var (gridId, gridChunks) in chunks)
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{
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var newChunks = new HashSet<Vector2i>(gridChunks);
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if (_previousSentChunks[playerSession].TryGetValue(gridId, out var previousChunks))
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{
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newChunks.ExceptWith(previousChunks);
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}
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if (_dirtyChunks.TryGetValue(gridId, out var dirtyChunks))
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{
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gridChunks.IntersectWith(dirtyChunks);
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newChunks.UnionWith(gridChunks);
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}
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if (newChunks.Count == 0)
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continue;
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updatedChunks[gridId] = newChunks;
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}
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if(updatedChunks.Count == 0)
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continue;
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_previousSentChunks[playerSession] = chunks;
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//send all gridChunks to client
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SendChunkUpdates(playerSession, updatedChunks);
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}
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_dirtyChunks.Clear();
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}
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private void SendChunkUpdates(IPlayerSession session, Dictionary<GridId, HashSet<Vector2i>> updatedChunks)
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{
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var updatedDecals = new Dictionary<GridId, Dictionary<Vector2i, Dictionary<uint, Decal>>>();
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foreach (var (gridId, chunks) in updatedChunks)
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{
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var gridChunks = new Dictionary<Vector2i, Dictionary<uint, Decal>>();
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foreach (var indices in chunks)
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{
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gridChunks.Add(indices,
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ChunkCollection(gridId).TryGetValue(indices, out var chunk)
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? chunk
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: new Dictionary<uint, Decal>());
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}
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updatedDecals[gridId] = gridChunks;
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}
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RaiseNetworkEvent(new DecalChunkUpdateEvent{Data = updatedDecals}, Filter.SinglePlayer(session));
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}
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private HashSet<EntityUid> GetSessionViewers(IPlayerSession session)
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{
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var viewers = new HashSet<EntityUid>();
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if (session.Status != SessionStatus.InGame || session.AttachedEntityUid is null)
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return viewers;
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viewers.Add(session.AttachedEntityUid.Value);
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foreach (var uid in session.ViewSubscriptions)
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{
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viewers.Add(uid);
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}
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return viewers;
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}
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private Dictionary<GridId, HashSet<Vector2i>> GetChunksForSession(IPlayerSession session)
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{
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return GetChunksForViewers(GetSessionViewers(session));
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}
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}
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}
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