decal system & crayons (#5183)
Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
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@@ -1,6 +1,7 @@
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using System.Collections.Generic;
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using Content.Client.Stylesheets;
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using Content.Shared.Crayon;
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using Content.Shared.Decals;
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using Robust.Client.AutoGenerated;
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using Robust.Client.Graphics;
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using Robust.Client.UserInterface.Controls;
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@@ -89,14 +90,12 @@ namespace Content.Client.Crayon.UI
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RefreshList();
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}
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public void Populate(CrayonDecalPrototype proto)
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public void Populate(IEnumerable<DecalPrototype> prototypes)
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{
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var path = new ResourcePath(proto.SpritePath);
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_decals = new Dictionary<string, Texture>();
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foreach (var state in proto.Decals)
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foreach (var decalPrototype in prototypes)
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{
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var rsi = new SpriteSpecifier.Rsi(path, state);
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_decals.Add(state, rsi.Frame0());
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_decals.Add(decalPrototype.ID, decalPrototype.Sprite.Frame0());
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}
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RefreshList();
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