Clusterbang (#2712)
* Code is ready but item now spawning * Prototype of SeveralExplosive component * Remaked to FlashExplosiveComponent using * Done. But i feel myself retarted * Remaked. Looks good * Full loaded prototype added * Throwing in progress. Fatal error is here * I forgot about shared * Sloth refactor * Delayed spawning and fix crashes * Full clusterbang code. * Removed useless variable and tuned delay * Delete wrong in CreamPiedComponent * Now yaml is code quality followed * Reworked to GetLevel with bugs * Never forget resources, guys * RoundToLevels added. Now it works. * New textures and sloth refactor is returned * Now it's TryGetComponent * Visualizer maximum fix and look fix * Logging and no max and min check * Removed max grenades sending * vizualizer is better now * GrenadesMax removed * grammar, checks, NextFloat and no more try catch * Unused using removed Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
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@@ -19,7 +19,9 @@ namespace Content.Server.GameObjects.Components.Explosion
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public override string Name => "FlashExplosive";
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private float _range;
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private float _duration;
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private string _sound;
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private bool _deleteOnFlash;
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