Generalized Store System (#10201)

This commit is contained in:
Nemanja
2022-08-17 00:34:25 -04:00
committed by GitHub
parent 1b50928d50
commit 2152914acc
68 changed files with 2493 additions and 1568 deletions

View File

@@ -0,0 +1,222 @@
using Content.Client.Message;
using Content.Shared.Store;
using Robust.Client.AutoGenerated;
using Robust.Client.GameObjects;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.CustomControls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Prototypes;
using Robust.Client.Graphics;
using Content.Shared.Actions.ActionTypes;
using System.Linq;
using Content.Shared.FixedPoint;
namespace Content.Client.Store.Ui;
[GenerateTypedNameReferences]
public sealed partial class StoreMenu : DefaultWindow
{
[Dependency] private readonly IEntityManager _entityManager = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
private StoreWithdrawWindow? _withdrawWindow;
public event Action<BaseButton.ButtonEventArgs, ListingData>? OnListingButtonPressed;
public event Action<BaseButton.ButtonEventArgs, string>? OnCategoryButtonPressed;
public event Action<BaseButton.ButtonEventArgs, string, int>? OnWithdrawAttempt;
public EntityUid? CurrentBuyer;
public Dictionary<string, FixedPoint2> Balance = new();
public string CurrentCategory = string.Empty;
public StoreMenu(string name)
{
RobustXamlLoader.Load(this);
IoCManager.InjectDependencies(this);
WithdrawButton.OnButtonDown += OnWithdrawButtonDown;
if (Window != null)
Window.Title = name;
}
public void UpdateBalance(Dictionary<string, FixedPoint2> balance)
{
Balance = balance;
var currency = new Dictionary<(string, FixedPoint2), CurrencyPrototype>();
foreach (var type in balance)
{
currency.Add((type.Key, type.Value), _prototypeManager.Index<CurrencyPrototype>(type.Key));
}
var balanceStr = string.Empty;
foreach (var type in currency)
{
balanceStr += $"{Loc.GetString(type.Value.BalanceDisplay, ("amount", type.Key.Item2))}\n";
}
BalanceInfo.SetMarkup(balanceStr.TrimEnd());
var disabled = true;
foreach (var type in currency)
{
if (type.Value.CanWithdraw && type.Value.EntityId != null && type.Key.Item2 > 0)
disabled = false;
}
WithdrawButton.Disabled = disabled;
}
public void UpdateListing(List<ListingData> listings)
{
var sorted = listings.OrderBy(l => l.Priority).ThenBy(l => l.Cost.Values.Sum());
// should probably chunk these out instead. to-do if this clogs the internet tubes.
// maybe read clients prototypes instead?
ClearListings();
foreach (var item in sorted)
{
AddListingGui(item);
}
}
private void OnWithdrawButtonDown(BaseButton.ButtonEventArgs args)
{
// check if window is already open
if (_withdrawWindow != null && _withdrawWindow.IsOpen)
{
_withdrawWindow.MoveToFront();
return;
}
// open a new one
_withdrawWindow = new StoreWithdrawWindow();
_withdrawWindow.OpenCentered();
_withdrawWindow.CreateCurrencyButtons(Balance);
_withdrawWindow.OnWithdrawAttempt += OnWithdrawAttempt;
}
private void AddListingGui(ListingData listing)
{
if (!listing.Categories.Contains(CurrentCategory))
return;
string listingName = new (listing.Name);
string listingDesc = new (listing.Description);
var listingPrice = listing.Cost;
var canBuy = CanBuyListing(Balance, listingPrice);
var spriteSys = _entityManager.EntitySysManager.GetEntitySystem<SpriteSystem>();
Texture? texture = null;
if (listing.Icon != null)
texture = spriteSys.Frame0(listing.Icon);
if (listing.ProductEntity != null)
{
if (texture == null)
texture = spriteSys.GetPrototypeIcon(listing.ProductEntity).Default;
var proto = _prototypeManager.Index<EntityPrototype>(listing.ProductEntity);
if (listingName == string.Empty)
listingName = proto.Name;
if (listingDesc == string.Empty)
listingDesc = proto.Description;
}
else if (listing.ProductAction != null)
{
var action = _prototypeManager.Index<InstantActionPrototype>(listing.ProductAction);
if (action.Icon != null)
texture = spriteSys.Frame0(action.Icon);
}
var newListing = new StoreListingControl(listingName, listingDesc, GetListingPriceString(listing), canBuy, texture);
newListing.StoreItemBuyButton.OnButtonDown += args
=> OnListingButtonPressed?.Invoke(args, listing);
StoreListingsContainer.AddChild(newListing);
}
public bool CanBuyListing(Dictionary<string, FixedPoint2> currency, Dictionary<string, FixedPoint2> price)
{
foreach (var type in price)
{
if (!currency.ContainsKey(type.Key))
return false;
if (currency[type.Key] < type.Value)
return false;
}
return true;
}
public string GetListingPriceString(ListingData listing)
{
var text = string.Empty;
foreach (var type in listing.Cost)
{
var currency = _prototypeManager.Index<CurrencyPrototype>(type.Key);
text += $"{Loc.GetString(currency.PriceDisplay, ("amount", type.Value))}\n";
}
if (listing.Cost.Count < 1)
text = Loc.GetString("store-currency-free");
return text.TrimEnd();
}
private void ClearListings()
{
StoreListingsContainer.Children.Clear();
}
public void PopulateStoreCategoryButtons(HashSet<ListingData> listings)
{
var allCategories = new List<StoreCategoryPrototype>();
foreach (var listing in listings)
{
foreach (var cat in listing.Categories)
{
var proto = _prototypeManager.Index<StoreCategoryPrototype>(cat);
if (!allCategories.Contains(proto))
allCategories.Add(proto);
}
}
allCategories = allCategories.OrderBy(c => c.Priority).ToList();
if (CurrentCategory == string.Empty && allCategories.Count > 0)
CurrentCategory = allCategories.First().ID;
if (allCategories.Count <= 1)
return;
CategoryListContainer.Children.Clear();
foreach (var proto in allCategories)
{
var catButton = new StoreCategoryButton
{
Text = Loc.GetString(proto.Name),
Id = proto.ID
};
catButton.OnPressed += args => OnCategoryButtonPressed?.Invoke(args, catButton.Id);
CategoryListContainer.AddChild(catButton);
}
}
public override void Close()
{
base.Close();
CurrentBuyer = null;
_withdrawWindow?.Close();
}
private sealed class StoreCategoryButton : Button
{
public string? Id;
}
}