Mindrole trigger condition (#40323)

* mind role trigger condition

* fix

* nits

---------

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
This commit is contained in:
slarticodefast
2025-10-11 00:27:14 +02:00
committed by GitHub
parent b5c8ed8356
commit 21460c86b0
5 changed files with 94 additions and 27 deletions

View File

@@ -23,7 +23,6 @@ public abstract class SharedRoleSystem : EntitySystem
[Dependency] private readonly SharedAudioSystem _audio = default!; [Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly IConfigurationManager _cfg = default!; [Dependency] private readonly IConfigurationManager _cfg = default!;
[Dependency] protected readonly ISharedPlayerManager Player = default!; [Dependency] protected readonly ISharedPlayerManager Player = default!;
[Dependency] private readonly IEntityManager _entityManager = default!;
[Dependency] private readonly EntityWhitelistSystem _whitelist = default!; [Dependency] private readonly EntityWhitelistSystem _whitelist = default!;
[Dependency] private readonly SharedMindSystem _minds = default!; [Dependency] private readonly SharedMindSystem _minds = default!;
[Dependency] private readonly IPrototypeManager _prototypes = default!; [Dependency] private readonly IPrototypeManager _prototypes = default!;
@@ -400,7 +399,7 @@ public abstract class SharedRoleSystem : EntitySystem
foreach (var role in delete) foreach (var role in delete)
{ {
_entityManager.DeleteEntity(role); PredictedDel(role);
} }
var update = MindRolesUpdate(mind); var update = MindRolesUpdate(mind);

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@@ -0,0 +1,27 @@
using Content.Shared.Whitelist;
using Robust.Shared.GameStates;
namespace Content.Shared.Trigger.Components.Conditions;
/// <summary>
/// Checks if a triggered entity or the user of a trigger has a certain mindrole.
/// Cancels the trigger otherwise.
/// </summary>
/// <remarks>
/// Mind roles are only networked to their owner! So if you use this on any other entity than yourself it won't be predicted.
/// </remarks>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class MindRoleTriggerConditionComponent : BaseTriggerConditionComponent
{
/// <summary>
/// Whitelist for what mind role components on the owning entity allow this trigger.
/// </summary>
[DataField, AutoNetworkedField]
public EntityWhitelist? EntityWhitelist;
/// <summary>
/// Whitelist for what mind role components on the User allow this trigger.
/// </summary>
[DataField, AutoNetworkedField]
public EntityWhitelist? UserWhitelist;
}

View File

@@ -4,20 +4,20 @@ using Robust.Shared.GameStates;
namespace Content.Shared.Trigger.Components.Conditions; namespace Content.Shared.Trigger.Components.Conditions;
/// <summary> /// <summary>
/// Checks if the user of a trigger satisfies a whitelist and blacklist condition for the triggered entity or the one triggering it. /// Checks if the user of a trigger satisfies a whitelist and blacklist condition.
/// Cancels the trigger otherwise. /// Cancels the trigger otherwise.
/// </summary> /// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState] [RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class WhitelistTriggerConditionComponent : BaseTriggerConditionComponent public sealed partial class WhitelistTriggerConditionComponent : BaseTriggerConditionComponent
{ {
/// <summary> /// <summary>
/// Whitelist for what entites can cause this trigger. /// Whitelist for what entities can cause this trigger.
/// </summary> /// </summary>
[DataField, AutoNetworkedField] [DataField, AutoNetworkedField]
public EntityWhitelist? UserWhitelist; public EntityWhitelist? UserWhitelist;
/// <summary> /// <summary>
/// Blacklist for what entites can cause this trigger. /// Blacklist for what entities can cause this trigger.
/// </summary> /// </summary>
[DataField, AutoNetworkedField] [DataField, AutoNetworkedField]
public EntityWhitelist? UserBlacklist; public EntityWhitelist? UserBlacklist;

View File

@@ -10,31 +10,36 @@ public sealed partial class TriggerSystem
private void InitializeCondition() private void InitializeCondition()
{ {
SubscribeLocalEvent<WhitelistTriggerConditionComponent, AttemptTriggerEvent>(OnWhitelistTriggerAttempt); SubscribeLocalEvent<WhitelistTriggerConditionComponent, AttemptTriggerEvent>(OnWhitelistTriggerAttempt);
SubscribeLocalEvent<UseDelayTriggerConditionComponent, AttemptTriggerEvent>(OnUseDelayTriggerAttempt); SubscribeLocalEvent<UseDelayTriggerConditionComponent, AttemptTriggerEvent>(OnUseDelayTriggerAttempt);
SubscribeLocalEvent<ToggleTriggerConditionComponent, AttemptTriggerEvent>(OnToggleTriggerAttempt); SubscribeLocalEvent<ToggleTriggerConditionComponent, AttemptTriggerEvent>(OnToggleTriggerAttempt);
SubscribeLocalEvent<ToggleTriggerConditionComponent, GetVerbsEvent<AlternativeVerb>>(OnToggleGetAltVerbs);
SubscribeLocalEvent<RandomChanceTriggerConditionComponent, AttemptTriggerEvent>(OnRandomChanceTriggerAttempt); SubscribeLocalEvent<RandomChanceTriggerConditionComponent, AttemptTriggerEvent>(OnRandomChanceTriggerAttempt);
SubscribeLocalEvent<MindRoleTriggerConditionComponent, AttemptTriggerEvent>(OnMindRoleTriggerAttempt);
SubscribeLocalEvent<ToggleTriggerConditionComponent, GetVerbsEvent<AlternativeVerb>>(OnToggleGetAltVerbs);
} }
private void OnWhitelistTriggerAttempt(Entity<WhitelistTriggerConditionComponent> ent, ref AttemptTriggerEvent args) private void OnWhitelistTriggerAttempt(Entity<WhitelistTriggerConditionComponent> ent, ref AttemptTriggerEvent args)
{ {
if (args.Key == null || ent.Comp.Keys.Contains(args.Key)) if (args.Key != null && !ent.Comp.Keys.Contains(args.Key))
args.Cancelled |= !_whitelist.CheckBoth(args.User, ent.Comp.UserBlacklist, ent.Comp.UserWhitelist); return;
args.Cancelled |= !_whitelist.CheckBoth(args.User, ent.Comp.UserBlacklist, ent.Comp.UserWhitelist);
} }
private void OnUseDelayTriggerAttempt(Entity<UseDelayTriggerConditionComponent> ent, ref AttemptTriggerEvent args) private void OnUseDelayTriggerAttempt(Entity<UseDelayTriggerConditionComponent> ent, ref AttemptTriggerEvent args)
{ {
if (args.Key == null || ent.Comp.Keys.Contains(args.Key)) if (args.Key != null && !ent.Comp.Keys.Contains(args.Key))
args.Cancelled |= _useDelay.IsDelayed(ent.Owner, ent.Comp.UseDelayId); return;
args.Cancelled |= _useDelay.IsDelayed(ent.Owner, ent.Comp.UseDelayId);
} }
private void OnToggleTriggerAttempt(Entity<ToggleTriggerConditionComponent> ent, ref AttemptTriggerEvent args) private void OnToggleTriggerAttempt(Entity<ToggleTriggerConditionComponent> ent, ref AttemptTriggerEvent args)
{ {
if (args.Key == null || ent.Comp.Keys.Contains(args.Key)) if (args.Key != null && !ent.Comp.Keys.Contains(args.Key))
args.Cancelled |= !ent.Comp.Enabled; return;
args.Cancelled |= !ent.Comp.Enabled;
} }
private void OnToggleGetAltVerbs(Entity<ToggleTriggerConditionComponent> ent, ref GetVerbsEvent<AlternativeVerb> args) private void OnToggleGetAltVerbs(Entity<ToggleTriggerConditionComponent> ent, ref GetVerbsEvent<AlternativeVerb> args)
@@ -62,19 +67,51 @@ public sealed partial class TriggerSystem
private void OnRandomChanceTriggerAttempt(Entity<RandomChanceTriggerConditionComponent> ent, private void OnRandomChanceTriggerAttempt(Entity<RandomChanceTriggerConditionComponent> ent,
ref AttemptTriggerEvent args) ref AttemptTriggerEvent args)
{ {
if (args.Key == null || ent.Comp.Keys.Contains(args.Key)) if (args.Key != null && !ent.Comp.Keys.Contains(args.Key))
{ return;
// TODO: Replace with RandomPredicted once the engine PR is merged
var hash = new List<int>
{
(int)_timing.CurTick.Value,
GetNetEntity(ent).Id,
args.User == null ? 0 : GetNetEntity(args.User.Value).Id,
};
var seed = SharedRandomExtensions.HashCodeCombine(hash);
var rand = new System.Random(seed);
args.Cancelled |= !rand.Prob(ent.Comp.SuccessChance); // When not successful, Cancelled = true // TODO: Replace with RandomPredicted once the engine PR is merged
var hash = new List<int>
{
(int)_timing.CurTick.Value,
GetNetEntity(ent).Id,
args.User == null ? 0 : GetNetEntity(args.User.Value).Id,
};
var seed = SharedRandomExtensions.HashCodeCombine(hash);
var rand = new System.Random(seed);
args.Cancelled |= !rand.Prob(ent.Comp.SuccessChance); // When not successful, Cancelled = true
}
private void OnMindRoleTriggerAttempt(Entity<MindRoleTriggerConditionComponent> ent, ref AttemptTriggerEvent args)
{
if (args.Key != null && !ent.Comp.Keys.Contains(args.Key))
return;
if (ent.Comp.EntityWhitelist != null)
{
if (!_mind.TryGetMind(ent.Owner, out var entMindId, out var entMindComp))
{
args.Cancelled = true; // the entity has no mind
return;
}
if (!_role.MindHasRole((entMindId, entMindComp), ent.Comp.EntityWhitelist))
{
args.Cancelled = true; // the entity does not have the required role
return;
}
}
if (ent.Comp.UserWhitelist != null)
{
if (args.User == null || !_mind.TryGetMind(args.User.Value, out var userMindId, out var userMindComp))
{
args.Cancelled = true; // no user or the user has no mind
return;
}
if (!_role.MindHasRole((userMindId, userMindComp), ent.Comp.UserWhitelist))
{
args.Cancelled = true; // the user does not have the required role
}
} }
} }
} }

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@@ -3,7 +3,9 @@ using Content.Shared.Database;
using Content.Shared.DeviceLinking; using Content.Shared.DeviceLinking;
using Content.Shared.EntityTable; using Content.Shared.EntityTable;
using Content.Shared.Item.ItemToggle; using Content.Shared.Item.ItemToggle;
using Content.Shared.Mind;
using Content.Shared.Popups; using Content.Shared.Popups;
using Content.Shared.Roles;
using Content.Shared.Timing; using Content.Shared.Timing;
using Content.Shared.Trigger.Components; using Content.Shared.Trigger.Components;
using Content.Shared.Whitelist; using Content.Shared.Whitelist;
@@ -39,6 +41,8 @@ public sealed partial class TriggerSystem : EntitySystem
[Dependency] private readonly EntityWhitelistSystem _whitelist = default!; [Dependency] private readonly EntityWhitelistSystem _whitelist = default!;
[Dependency] private readonly ItemToggleSystem _itemToggle = default!; [Dependency] private readonly ItemToggleSystem _itemToggle = default!;
[Dependency] private readonly SharedDeviceLinkSystem _deviceLink = default!; [Dependency] private readonly SharedDeviceLinkSystem _deviceLink = default!;
[Dependency] private readonly SharedRoleSystem _role = default!;
[Dependency] private readonly SharedMindSystem _mind = default!;
[Dependency] private readonly EntityTableSystem _entityTable = default!; [Dependency] private readonly EntityTableSystem _entityTable = default!;
public const string DefaultTriggerKey = "trigger"; public const string DefaultTriggerKey = "trigger";