diff --git a/Content.Shared/DrawDepth/DrawDepth.cs b/Content.Shared/DrawDepth/DrawDepth.cs
index 2c1a130da4..dbec886971 100644
--- a/Content.Shared/DrawDepth/DrawDepth.cs
+++ b/Content.Shared/DrawDepth/DrawDepth.cs
@@ -80,43 +80,47 @@ namespace Content.Shared.DrawDepth
///
WallMountedItems = DrawDepthTag.Default + 2,
+ ///
+ /// To use for objects that would usually fall under SmallObjects, but appear taller than 1 tile. For example: Reagent Grinder
+ ///
+ LargeObjects = DrawDepthTag.Default + 3,
+
///
/// Generic items. Things that should be above crates & tables, but underneath mobs.
///
- Items = DrawDepthTag.Default + 3,
-
+ Items = DrawDepthTag.Default + 4,
///
/// Stuff that should be drawn below mobs, but on top of items. Like muzzle flash.
///
- BelowMobs = DrawDepthTag.Default + 4,
+ BelowMobs = DrawDepthTag.Default + 5,
- Mobs = DrawDepthTag.Default + 5,
+ Mobs = DrawDepthTag.Default + 6,
- OverMobs = DrawDepthTag.Default + 6,
+ OverMobs = DrawDepthTag.Default + 7,
- Doors = DrawDepthTag.Default + 7,
+ Doors = DrawDepthTag.Default + 8,
///
/// Blast doors and shutters which go over the usual doors.
///
- BlastDoors = DrawDepthTag.Default + 8,
+ BlastDoors = DrawDepthTag.Default + 9,
///
/// Stuff that needs to draw over most things, but not effects, like Kudzu.
///
- Overdoors = DrawDepthTag.Default + 9,
+ Overdoors = DrawDepthTag.Default + 10,
///
/// Explosions, fire, melee swings. Whatever.
///
- Effects = DrawDepthTag.Default + 10,
+ Effects = DrawDepthTag.Default + 11,
- Ghosts = DrawDepthTag.Default + 11,
+ Ghosts = DrawDepthTag.Default + 12,
///
/// Use this selectively if it absolutely needs to be drawn above (almost) everything else. Examples include
/// the pointing arrow, the drag & drop ghost-entity, and some debug tools.
///
- Overlays = DrawDepthTag.Default + 12,
+ Overlays = DrawDepthTag.Default + 13,
}
}
diff --git a/Resources/Prototypes/Entities/Structures/Machines/reagent_grinder.yml b/Resources/Prototypes/Entities/Structures/Machines/reagent_grinder.yml
index 6456e043b8..f384de64ab 100644
--- a/Resources/Prototypes/Entities/Structures/Machines/reagent_grinder.yml
+++ b/Resources/Prototypes/Entities/Structures/Machines/reagent_grinder.yml
@@ -32,7 +32,7 @@
- TabletopMachineLayer
- type: Sprite
sprite: Structures/Machines/grinder.rsi
- drawdepth: SmallObjects
+ drawdepth: LargeObjects
snapCardinals: true
offset: "0.0,0.4"
layers: