diff --git a/Content.Shared/DrawDepth/DrawDepth.cs b/Content.Shared/DrawDepth/DrawDepth.cs index 2c1a130da4..dbec886971 100644 --- a/Content.Shared/DrawDepth/DrawDepth.cs +++ b/Content.Shared/DrawDepth/DrawDepth.cs @@ -80,43 +80,47 @@ namespace Content.Shared.DrawDepth /// WallMountedItems = DrawDepthTag.Default + 2, + /// + /// To use for objects that would usually fall under SmallObjects, but appear taller than 1 tile. For example: Reagent Grinder + /// + LargeObjects = DrawDepthTag.Default + 3, + /// /// Generic items. Things that should be above crates & tables, but underneath mobs. /// - Items = DrawDepthTag.Default + 3, - + Items = DrawDepthTag.Default + 4, /// /// Stuff that should be drawn below mobs, but on top of items. Like muzzle flash. /// - BelowMobs = DrawDepthTag.Default + 4, + BelowMobs = DrawDepthTag.Default + 5, - Mobs = DrawDepthTag.Default + 5, + Mobs = DrawDepthTag.Default + 6, - OverMobs = DrawDepthTag.Default + 6, + OverMobs = DrawDepthTag.Default + 7, - Doors = DrawDepthTag.Default + 7, + Doors = DrawDepthTag.Default + 8, /// /// Blast doors and shutters which go over the usual doors. /// - BlastDoors = DrawDepthTag.Default + 8, + BlastDoors = DrawDepthTag.Default + 9, /// /// Stuff that needs to draw over most things, but not effects, like Kudzu. /// - Overdoors = DrawDepthTag.Default + 9, + Overdoors = DrawDepthTag.Default + 10, /// /// Explosions, fire, melee swings. Whatever. /// - Effects = DrawDepthTag.Default + 10, + Effects = DrawDepthTag.Default + 11, - Ghosts = DrawDepthTag.Default + 11, + Ghosts = DrawDepthTag.Default + 12, /// /// Use this selectively if it absolutely needs to be drawn above (almost) everything else. Examples include /// the pointing arrow, the drag & drop ghost-entity, and some debug tools. /// - Overlays = DrawDepthTag.Default + 12, + Overlays = DrawDepthTag.Default + 13, } } diff --git a/Resources/Prototypes/Entities/Structures/Machines/reagent_grinder.yml b/Resources/Prototypes/Entities/Structures/Machines/reagent_grinder.yml index 6456e043b8..f384de64ab 100644 --- a/Resources/Prototypes/Entities/Structures/Machines/reagent_grinder.yml +++ b/Resources/Prototypes/Entities/Structures/Machines/reagent_grinder.yml @@ -32,7 +32,7 @@ - TabletopMachineLayer - type: Sprite sprite: Structures/Machines/grinder.rsi - drawdepth: SmallObjects + drawdepth: LargeObjects snapCardinals: true offset: "0.0,0.4" layers: