In-hands are now refreshed when the prefix is changed
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@@ -6,6 +6,7 @@ using System.Linq;
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using Content.Client.Interfaces.GameObjects;
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using Content.Client.UserInterface;
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using Content.Shared.GameObjects;
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using Mono.Cecil;
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using Robust.Client.GameObjects;
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using Robust.Client.Interfaces.GameObjects.Components;
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using Robust.Shared.GameObjects;
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@@ -116,7 +117,19 @@ namespace Content.Client.GameObjects
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return;
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}
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var item = entity.GetComponent<ItemComponent>();
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SetInHands(hand, entity);
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}
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private void SetInHands(string hand, IEntity entity)
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{
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if (entity == null)
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{
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_sprite.LayerSetVisible($"hand-{hand}", false);
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return;
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}
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if (!entity.TryGetComponent(out ItemComponent item)) return;
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var maybeInhands = item.GetInHandStateInfo(hand);
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if (!maybeInhands.HasValue)
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{
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@@ -130,6 +143,14 @@ namespace Content.Client.GameObjects
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}
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}
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public void RefreshInHands()
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{
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foreach (var (hand, entity) in _hands)
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{
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SetInHands(hand, entity);
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}
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}
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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@@ -168,6 +189,9 @@ namespace Content.Client.GameObjects
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case PlayerDetachedMsg _:
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_gui.Parent?.RemoveChild(_gui);
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break;
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case RefreshInHandsMsg _:
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RefreshInHands();
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break;
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}
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}
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@@ -3,8 +3,10 @@ using Content.Shared.GameObjects.Components.Items;
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using Robust.Client.Graphics;
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using Robust.Client.Interfaces.ResourceManagement;
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using Robust.Client.ResourceManagement;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Components.Renderable;
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using Robust.Shared.Interfaces.GameObjects.Components;
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using Robust.Shared.IoC;
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using Robust.Shared.Serialization;
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using Robust.Shared.Utility;
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@@ -26,7 +28,13 @@ namespace Content.Client.GameObjects
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public string EquippedPrefix
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{
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get => _equippedPrefix;
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set => _equippedPrefix = value;
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set
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{
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_equippedPrefix = value;
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if (!ContainerHelpers.TryGetContainer(Owner, out IContainer container)) return;
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if(container.Owner.TryGetComponent(out HandsComponent hands))
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hands.RefreshInHands();
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}
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}
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public (RSI rsi, RSI.StateId stateId)? GetInHandStateInfo(string hand)
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@@ -406,6 +406,11 @@ namespace Content.Server.GameObjects
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return hands.ContainsKey(index);
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}
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public void RefreshInHands()
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{
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SendNetworkMessage(new RefreshInHandsMsg());
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}
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/// <summary>
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/// Get the name of the slot passed to the inventory component.
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/// </summary>
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@@ -13,6 +13,7 @@ using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Components;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.GameObjects.Components;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.Interfaces.Physics;
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using Robust.Shared.Interfaces.Random;
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@@ -48,8 +49,8 @@ namespace Content.Server.GameObjects
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}
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set
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{
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Dirty();
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_equippedPrefix = value;
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Dirty();
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}
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}
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@@ -191,6 +191,11 @@ namespace Content.Server.Interfaces.GameObjects
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/// <returns>True if the hand exists, false otherwise.</returns>
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bool HasHand(string index);
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/// <summary>
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/// Refresh all in-hands sprites.
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/// </summary>
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void RefreshInHands();
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void HandleSlotModifiedMaybe(ContainerModifiedMessage message);
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}
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}
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@@ -75,4 +75,16 @@ namespace Content.Shared.GameObjects
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Index = index;
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}
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}
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/// <summary>
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/// A message that tells the client to refresh in-hands.
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/// </summary>
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[Serializable, NetSerializable]
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public class RefreshInHandsMsg : ComponentMessage
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{
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public RefreshInHandsMsg()
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{
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Directed = true;
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}
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}
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}
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