Correctly send saying entity UID to clients.
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@@ -1,13 +1,10 @@
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using System.Linq;
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using System.Linq;
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using System.Net.Http;
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using Content.Server.Interfaces;
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using Content.Server.Interfaces;
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using Content.Server.Interfaces.Chat;
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using Content.Server.Interfaces.Chat;
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using Content.Shared.Chat;
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using Content.Shared.Chat;
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using Robust.Server.Interfaces.Player;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.Interfaces.Configuration;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.Interfaces.Resources;
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using Robust.Shared.IoC;
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using Robust.Shared.IoC;
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namespace Content.Server.Chat
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namespace Content.Server.Chat
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@@ -57,6 +54,7 @@ namespace Content.Server.Chat
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msg.Channel = ChatChannel.Local;
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msg.Channel = ChatChannel.Local;
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msg.Message = message;
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msg.Message = message;
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msg.MessageWrap = $"{source.Name} says, \"{{0}}\"";
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msg.MessageWrap = $"{source.Name} says, \"{{0}}\"";
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msg.SenderEntity = source.Uid;
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_netManager.ServerSendToMany(msg, clients.ToList());
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_netManager.ServerSendToMany(msg, clients.ToList());
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}
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}
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