Fix bug in GasTileOverlay state logic (#14071)
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@@ -354,7 +354,7 @@ namespace Content.Server.Atmos.EntitySystems
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return;
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// Should this be a full component state or a delta-state?
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if (args.FromTick <= component.CreationTick && args.FromTick <= component.ForceTick)
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if (args.FromTick <= component.CreationTick || args.FromTick <= component.ForceTick)
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{
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args.State = new GasTileOverlayState(component.Chunks);
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return;
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