Fix map load benchmark. (#12636)

This commit is contained in:
Pieter-Jan Briers
2022-11-16 21:58:13 +01:00
committed by GitHub
parent ce300718d6
commit 2100f4dc77

View File

@@ -1,15 +1,14 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using BenchmarkDotNet.Attributes;
using Content.IntegrationTests;
using Content.Server.Maps;
using Robust.Server.GameObjects;
using Robust.Server.Maps;
using Robust.Shared;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Prototypes;
@@ -19,15 +18,29 @@ namespace Content.Benchmarks;
public class MapLoadBenchmark
{
private PairTracker _pair = default!;
private MapLoaderSystem _mapLoader = default!;
private IMapManager _mapManager = default!;
[GlobalSetup]
public void Setup()
{
ProgramShared.PathOffset = "../../../../";
_pair = PoolManager.GetServerClient().GetAwaiter().GetResult();
Paths = _pair.Pair.Server.ResolveDependency<IPrototypeManager>()
.EnumeratePrototypes<GameMapPrototype>().ToDictionary(x => x.ID, x => x.MapPath.ToString());
IoCManager.InitThread(_pair.Pair.Server.InstanceDependencyCollection);
var server = _pair.Pair.Server;
Paths = server.ResolveDependency<IPrototypeManager>()
.EnumeratePrototypes<GameMapPrototype>()
.ToDictionary(x => x.ID, x => x.MapPath.ToString());
_mapLoader = server.ResolveDependency<IEntitySystemManager>().GetEntitySystem<MapLoaderSystem>();
_mapManager = server.ResolveDependency<IMapManager>();
}
[GlobalCleanup]
public async Task Cleanup()
{
await _pair.DisposeAsync();
}
public static IEnumerable<string> MapsSource { get; set; }
@@ -37,8 +50,25 @@ public class MapLoadBenchmark
public static Dictionary<string, string> Paths;
[Benchmark]
public void LoadMap()
public async Task LoadMap()
{
_pair.Pair.Server.ResolveDependency<IEntitySystemManager>().GetEntitySystem<MapLoaderSystem>().LoadMap(new MapId(10), Paths[Map]);
var mapPath = Paths[Map];
var server = _pair.Pair.Server;
await server.WaitPost(() =>
{
var success = _mapLoader.TryLoad(new MapId(10), mapPath, out _);
if (!success)
throw new Exception("Map load failed");
});
}
[IterationCleanup]
public void IterationCleanup()
{
var server = _pair.Pair.Server;
server.WaitPost(() =>
{
_mapManager.DeleteMap(new MapId(10));
}).Wait();
}
}