Atmos Delta-Pressure Window Shattering (#39238)
This PR adds delta-pressure damage. In short, airtight structures can now take damage proportional to the difference in pressures between the sides of the structure.
This commit is contained in:
417
Content.IntegrationTests/Tests/Atmos/DeltaPressureTest.cs
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417
Content.IntegrationTests/Tests/Atmos/DeltaPressureTest.cs
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using System.Linq;
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using System.Numerics;
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using Content.Server.Atmos;
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using Content.Server.Atmos.Components;
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using Content.Server.Atmos.EntitySystems;
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using Content.Shared.Atmos;
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using Robust.Shared.EntitySerialization;
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using Robust.Shared.EntitySerialization.Systems;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Map.Components;
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using Robust.Shared.Utility;
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namespace Content.IntegrationTests.Tests.Atmos;
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/// <summary>
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/// Tests for AtmosphereSystem.DeltaPressure and surrounding systems
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/// handling the DeltaPressureComponent.
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/// </summary>
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[TestFixture]
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[TestOf(typeof(DeltaPressureSystem))]
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public sealed class DeltaPressureTest
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{
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#region Prototypes
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[TestPrototypes]
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private const string Prototypes = @"
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- type: entity
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parent: BaseStructure
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id: DeltaPressureSolidTest
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placement:
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mode: SnapgridCenter
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snap:
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- Wall
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components:
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- type: Physics
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bodyType: Static
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- type: Fixtures
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fixtures:
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fix1:
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shape:
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!type:PhysShapeAabb
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bounds: ""-0.5,-0.5,0.5,0.5""
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mask:
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- FullTileMask
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layer:
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- WallLayer
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density: 1000
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- type: Airtight
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- type: DeltaPressure
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minPressure: 15000
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minPressureDelta: 10000
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scalingType: Threshold
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baseDamage:
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types:
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Structural: 1000
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- type: Damageable
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- type: Destructible
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thresholds:
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- trigger:
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!type:DamageTrigger
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damage: 300
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behaviors:
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- !type:SpawnEntitiesBehavior
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spawn:
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Girder:
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min: 1
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max: 1
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- !type:DoActsBehavior
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acts: [ ""Destruction"" ]
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- type: entity
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parent: DeltaPressureSolidTest
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id: DeltaPressureSolidTestNoAutoJoin
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components:
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- type: DeltaPressure
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autoJoinProcessingList: false
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- type: entity
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parent: DeltaPressureSolidTest
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id: DeltaPressureSolidTestAbsolute
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components:
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- type: DeltaPressure
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minPressure: 10000
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minPressureDelta: 15000
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scalingType: Threshold
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baseDamage:
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types:
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Structural: 1000
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";
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#endregion
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private readonly ResPath _testMap = new("Maps/Test/Atmospherics/DeltaPressure/deltapressuretest.yml");
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/// <summary>
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/// Asserts that an entity with a DeltaPressureComponent with autoJoinProcessingList
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/// set to true is automatically added to the DeltaPressure processing list
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/// on the grid's GridAtmosphereComponent.
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///
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/// Also asserts that an entity with a DeltaPressureComponent with autoJoinProcessingList
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/// set to false is not automatically added to the DeltaPressure processing list.
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/// </summary>
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[Test]
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public async Task ProcessingListAutoJoinTest()
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{
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await using var pair = await PoolManager.GetServerClient();
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var server = pair.Server;
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var entMan = server.EntMan;
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var mapLoader = entMan.System<MapLoaderSystem>();
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var atmosphereSystem = entMan.System<AtmosphereSystem>();
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var deserializationOptions = DeserializationOptions.Default with { InitializeMaps = true };
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Entity<MapGridComponent> grid = default;
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Entity<DeltaPressureComponent> dpEnt;
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// Load our test map in and assert that it exists.
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await server.WaitPost(() =>
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{
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#pragma warning disable NUnit2045
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Assert.That(mapLoader.TryLoadMap(_testMap, out _, out var gridSet, deserializationOptions),
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$"Failed to load map {_testMap}.");
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Assert.That(gridSet, Is.Not.Null, "There were no grids loaded from the map!");
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#pragma warning restore NUnit2045
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grid = gridSet.First();
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});
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await server.WaitAssertion(() =>
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{
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var uid = entMan.SpawnAtPosition("DeltaPressureSolidTest", new EntityCoordinates(grid.Owner, Vector2.Zero));
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dpEnt = new Entity<DeltaPressureComponent>(uid, entMan.GetComponent<DeltaPressureComponent>(uid));
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Assert.That(atmosphereSystem.IsDeltaPressureEntityInList(grid.Owner, dpEnt), "Entity was not in processing list when it should have automatically joined!");
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entMan.DeleteEntity(uid);
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Assert.That(!atmosphereSystem.IsDeltaPressureEntityInList(grid.Owner, dpEnt), "Entity was still in processing list after deletion!");
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});
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await pair.CleanReturnAsync();
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}
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/// <summary>
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/// Asserts that an entity that doesn't need to be damaged by DeltaPressure
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/// is not damaged by DeltaPressure.
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/// </summary>
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[Test]
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public async Task ProcessingDeltaStandbyTest()
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{
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await using var pair = await PoolManager.GetServerClient();
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var server = pair.Server;
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var entMan = server.EntMan;
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var mapLoader = entMan.System<MapLoaderSystem>();
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var atmosphereSystem = entMan.System<AtmosphereSystem>();
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var transformSystem = entMan.System<SharedTransformSystem>();
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var deserializationOptions = DeserializationOptions.Default with { InitializeMaps = true };
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Entity<MapGridComponent> grid = default;
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Entity<DeltaPressureComponent> dpEnt = default;
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TileAtmosphere tile = null!;
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AtmosDirection direction = default;
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// Load our test map in and assert that it exists.
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await server.WaitPost(() =>
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{
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#pragma warning disable NUnit2045
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Assert.That(mapLoader.TryLoadMap(_testMap, out _, out var gridSet, deserializationOptions),
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$"Failed to load map {_testMap}.");
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Assert.That(gridSet, Is.Not.Null, "There were no grids loaded from the map!");
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#pragma warning restore NUnit2045
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grid = gridSet.First();
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var uid = entMan.SpawnAtPosition("DeltaPressureSolidTest", new EntityCoordinates(grid.Owner, Vector2.Zero));
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dpEnt = new Entity<DeltaPressureComponent>(uid, entMan.GetComponent<DeltaPressureComponent>(uid));
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Assert.That(atmosphereSystem.IsDeltaPressureEntityInList(grid.Owner, dpEnt), "Entity was not in processing list when it should have been added!");
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});
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for (var i = 0; i < Atmospherics.Directions; i++)
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{
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await server.WaitPost(() =>
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{
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var indices = transformSystem.GetGridOrMapTilePosition(dpEnt);
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var gridAtmosComp = entMan.GetComponent<GridAtmosphereComponent>(grid);
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direction = (AtmosDirection)(1 << i);
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var offsetIndices = indices.Offset(direction);
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tile = gridAtmosComp.Tiles[offsetIndices];
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Assert.That(tile.Air, Is.Not.Null, $"Tile at {offsetIndices} should have air!");
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var toPressurize = dpEnt.Comp!.MinPressureDelta - 10;
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var moles = (toPressurize * tile.Air.Volume) / (Atmospherics.R * Atmospherics.T20C);
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tile.Air!.AdjustMoles(Gas.Nitrogen, moles);
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});
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await server.WaitRunTicks(30);
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// Entity should exist, if it took one tick of damage then it should be instantly destroyed.
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await server.WaitAssertion(() =>
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{
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Assert.That(!entMan.Deleted(dpEnt), $"{dpEnt} should still exist after experiencing non-threshold pressure from {direction} side!");
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tile.Air!.Clear();
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});
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await server.WaitRunTicks(30);
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}
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await pair.CleanReturnAsync();
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}
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/// <summary>
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/// Asserts that an entity that needs to be damaged by DeltaPressure
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/// is damaged by DeltaPressure when the pressure is above the threshold.
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/// </summary>
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[Test]
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public async Task ProcessingDeltaDamageTest()
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{
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await using var pair = await PoolManager.GetServerClient();
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var server = pair.Server;
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var entMan = server.EntMan;
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var mapLoader = entMan.System<MapLoaderSystem>();
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var atmosphereSystem = entMan.System<AtmosphereSystem>();
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var transformSystem = entMan.System<SharedTransformSystem>();
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var deserializationOptions = DeserializationOptions.Default with { InitializeMaps = true };
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Entity<MapGridComponent> grid = default;
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Entity<DeltaPressureComponent> dpEnt = default;
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TileAtmosphere tile = null!;
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AtmosDirection direction = default;
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// Load our test map in and assert that it exists.
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await server.WaitPost(() =>
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{
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#pragma warning disable NUnit2045
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Assert.That(mapLoader.TryLoadMap(_testMap, out _, out var gridSet, deserializationOptions),
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$"Failed to load map {_testMap}.");
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Assert.That(gridSet, Is.Not.Null, "There were no grids loaded from the map!");
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#pragma warning restore NUnit2045
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grid = gridSet.First();
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});
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for (var i = 0; i < Atmospherics.Directions; i++)
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{
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await server.WaitPost(() =>
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{
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// Need to spawn an entity each run to ensure it works for all directions.
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var uid = entMan.SpawnAtPosition("DeltaPressureSolidTest", new EntityCoordinates(grid.Owner, Vector2.Zero));
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dpEnt = new Entity<DeltaPressureComponent>(uid, entMan.GetComponent<DeltaPressureComponent>(uid));
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Assert.That(atmosphereSystem.IsDeltaPressureEntityInList(grid.Owner, dpEnt), "Entity was not in processing list when it should have been added!");
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var indices = transformSystem.GetGridOrMapTilePosition(dpEnt);
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var gridAtmosComp = entMan.GetComponent<GridAtmosphereComponent>(grid);
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direction = (AtmosDirection)(1 << i);
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var offsetIndices = indices.Offset(direction);
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tile = gridAtmosComp.Tiles[offsetIndices];
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Assert.That(tile.Air, Is.Not.Null, $"Tile at {offsetIndices} should have air!");
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var toPressurize = dpEnt.Comp!.MinPressureDelta + 10;
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var moles = (toPressurize * tile.Air.Volume) / (Atmospherics.R * Atmospherics.T20C);
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tile.Air!.AdjustMoles(Gas.Nitrogen, moles);
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});
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await server.WaitRunTicks(30);
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// Entity should exist, if it took one tick of damage then it should be instantly destroyed.
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await server.WaitAssertion(() =>
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{
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Assert.That(entMan.Deleted(dpEnt), $"{dpEnt} still exists after experiencing threshold pressure from {direction} side!");
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tile.Air!.Clear();
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});
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await server.WaitRunTicks(30);
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}
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await pair.CleanReturnAsync();
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}
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/// <summary>
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/// Asserts that an entity that doesn't need to be damaged by DeltaPressure
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/// is not damaged by DeltaPressure when using absolute pressure thresholds.
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/// </summary>
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[Test]
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public async Task ProcessingAbsoluteStandbyTest()
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{
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await using var pair = await PoolManager.GetServerClient();
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var server = pair.Server;
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var entMan = server.EntMan;
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var mapLoader = entMan.System<MapLoaderSystem>();
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var atmosphereSystem = entMan.System<AtmosphereSystem>();
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var transformSystem = entMan.System<SharedTransformSystem>();
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var deserializationOptions = DeserializationOptions.Default with { InitializeMaps = true };
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Entity<MapGridComponent> grid = default;
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Entity<DeltaPressureComponent> dpEnt = default;
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TileAtmosphere tile = null!;
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AtmosDirection direction = default;
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await server.WaitPost(() =>
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{
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#pragma warning disable NUnit2045
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Assert.That(mapLoader.TryLoadMap(_testMap, out _, out var gridSet, deserializationOptions),
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$"Failed to load map {_testMap}.");
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Assert.That(gridSet, Is.Not.Null, "There were no grids loaded from the map!");
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#pragma warning restore NUnit2045
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grid = gridSet.First();
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var uid = entMan.SpawnAtPosition("DeltaPressureSolidTestAbsolute", new EntityCoordinates(grid.Owner, Vector2.Zero));
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dpEnt = new Entity<DeltaPressureComponent>(uid, entMan.GetComponent<DeltaPressureComponent>(uid));
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Assert.That(atmosphereSystem.IsDeltaPressureEntityInList(grid.Owner, dpEnt), "Entity was not in processing list when it should have been added!");
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});
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for (var i = 0; i < Atmospherics.Directions; i++)
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{
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await server.WaitPost(() =>
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{
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var indices = transformSystem.GetGridOrMapTilePosition(dpEnt);
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var gridAtmosComp = entMan.GetComponent<GridAtmosphereComponent>(grid);
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direction = (AtmosDirection)(1 << i);
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var offsetIndices = indices.Offset(direction);
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tile = gridAtmosComp.Tiles[offsetIndices];
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Assert.That(tile.Air, Is.Not.Null, $"Tile at {offsetIndices} should have air!");
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var toPressurize = dpEnt.Comp!.MinPressure - 10; // just below absolute threshold
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var moles = (toPressurize * tile.Air.Volume) / (Atmospherics.R * Atmospherics.T20C);
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tile.Air!.AdjustMoles(Gas.Nitrogen, moles);
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});
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await server.WaitRunTicks(30);
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await server.WaitAssertion(() =>
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{
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Assert.That(!entMan.Deleted(dpEnt), $"{dpEnt} should still exist after experiencing non-threshold absolute pressure from {direction} side!");
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tile.Air!.Clear();
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});
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await server.WaitRunTicks(30);
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}
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await pair.CleanReturnAsync();
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}
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/// <summary>
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/// Asserts that an entity that needs to be damaged by DeltaPressure
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/// is damaged by DeltaPressure when the pressure is above the absolute threshold.
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/// </summary>
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[Test]
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public async Task ProcessingAbsoluteDamageTest()
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{
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await using var pair = await PoolManager.GetServerClient();
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var server = pair.Server;
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var entMan = server.EntMan;
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var mapLoader = entMan.System<MapLoaderSystem>();
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var atmosphereSystem = entMan.System<AtmosphereSystem>();
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var transformSystem = entMan.System<SharedTransformSystem>();
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var deserializationOptions = DeserializationOptions.Default with { InitializeMaps = true };
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Entity<MapGridComponent> grid = default;
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Entity<DeltaPressureComponent> dpEnt = default;
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TileAtmosphere tile = null!;
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AtmosDirection direction = default;
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await server.WaitPost(() =>
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{
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#pragma warning disable NUnit2045
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Assert.That(mapLoader.TryLoadMap(_testMap, out _, out var gridSet, deserializationOptions),
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$"Failed to load map {_testMap}.");
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Assert.That(gridSet, Is.Not.Null, "There were no grids loaded from the map!");
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#pragma warning restore NUnit2045
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grid = gridSet.First();
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});
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for (var i = 0; i < Atmospherics.Directions; i++)
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{
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await server.WaitPost(() =>
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{
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// Spawn fresh entity each iteration to verify all directions work
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var uid = entMan.SpawnAtPosition("DeltaPressureSolidTestAbsolute", new EntityCoordinates(grid.Owner, Vector2.Zero));
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dpEnt = new Entity<DeltaPressureComponent>(uid, entMan.GetComponent<DeltaPressureComponent>(uid));
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Assert.That(atmosphereSystem.IsDeltaPressureEntityInList(grid.Owner, dpEnt), "Entity was not in processing list when it should have been added!");
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var indices = transformSystem.GetGridOrMapTilePosition(dpEnt);
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var gridAtmosComp = entMan.GetComponent<GridAtmosphereComponent>(grid);
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direction = (AtmosDirection)(1 << i);
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var offsetIndices = indices.Offset(direction);
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tile = gridAtmosComp.Tiles[offsetIndices];
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Assert.That(tile.Air, Is.Not.Null, $"Tile at {offsetIndices} should have air!");
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// Above absolute threshold but below delta threshold to ensure absolute alone causes damage
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var toPressurize = dpEnt.Comp!.MinPressure + 10;
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var moles = (toPressurize * tile.Air.Volume) / (Atmospherics.R * Atmospherics.T20C);
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tile.Air!.AdjustMoles(Gas.Nitrogen, moles);
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});
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await server.WaitRunTicks(30);
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await server.WaitAssertion(() =>
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{
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Assert.That(entMan.Deleted(dpEnt), $"{dpEnt} still exists after experiencing threshold absolute pressure from {direction} side!");
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tile.Air!.Clear();
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});
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await server.WaitRunTicks(30);
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}
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await pair.CleanReturnAsync();
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}
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}
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