goats eat kudzu again (#40220)

* kudzu edible, food htn starts at peckish, no nutrition needed for npc to eat

* fix kudzu tags

* remove old stomach 2 from ruminant body

* make kudzu nutrition non-zero

* skip targeting food if nutrition is zero

* move edible from baseKudzu
This commit is contained in:
qwerltaz
2025-10-21 11:46:09 +02:00
committed by GitHub
parent 7bef430b21
commit 20e0c41995
6 changed files with 10 additions and 13 deletions

View File

@@ -185,7 +185,7 @@ public sealed class NPCUtilitySystem : EntitySystem
return 0f;
var nutrition = _ingestion.TotalNutrition(targetUid, owner);
if (nutrition <= 1.0f)
if (nutrition == 0.0f)
return 0f;
return 1f;

View File

@@ -42,13 +42,6 @@ public sealed partial class FoodComponent : Component
[DataField]
public bool RequiresSpecialDigestion;
/// <summary>
/// Stomachs required to digest this entity.
/// Used to simulate 'ruminant' digestive systems (which can digest grass)
/// </summary>
[DataField]
public int RequiredStomachs = 1;
/// <summary>
/// The localization identifier for the eat message. Needs a "food" entity argument passed to it.
/// </summary>

View File

@@ -118,8 +118,7 @@ public sealed partial class IngestionSystem : EntitySystem
/// <param name="user">The entity who is trying to make this happen.</param>
/// <param name="target">The entity who is being made to ingest something.</param>
/// <param name="ingested">The entity that is trying to be ingested.</param>
/// <param name="ingest">Bool that determines whethere this is a Try or a Can effectively.
/// When set to true, it tries to ingest, when false it checks if we can.</param>
/// <param name="ingest"> When set to true, it tries to ingest. When false, it only checks if we can.</param>
/// <returns>Returns true if we can ingest the item.</returns>
private bool AttemptIngest(EntityUid user, EntityUid target, EntityUid ingested, bool ingest)
{

View File

@@ -10,7 +10,6 @@
organs:
lungs: OrganAnimalLungs
stomach: OrganAnimalRuminantStomach
stomach2: OrganAnimalRuminantStomach
liver: OrganAnimalLiver
heart: OrganAnimalHeart
kidneys: OrganAnimalKidneys

View File

@@ -80,6 +80,7 @@
types:
Heat: 0.5
- type: AtmosExposed
- type: Edible
- type: Kudzu
growthTickChance: 0.3
spreadChance: 0.4
@@ -100,7 +101,7 @@
food:
reagents:
- ReagentId: Nutriment
Quantity: 2
Quantity: 0.1
- type: Tag
tags:
- Ruminant
@@ -148,6 +149,9 @@
- CrystalCyan
rarePrototypes:
- AnomalyFloraBulb
- type: Tag
tags:
- Ruminant
- type: entity
id: KudzuFlowerAngry
@@ -240,6 +244,7 @@
types:
Heat: 3
- type: AtmosExposed
- type: Edible
- type: SpeedModifierContacts
walkSpeedModifier: 0.3
sprintSpeedModifier: 0.3
@@ -262,6 +267,7 @@
- type: Tag
tags:
- Meat
- Ruminant
- type: entity
name: dark haze

View File

@@ -6,7 +6,7 @@
- !type:HTNPrimitiveTask
preconditions:
- !type:HungryPrecondition
minHungerState: Starving # See HungerThreshold enum
minHungerState: Peckish # See HungerThreshold enum
operator: !type:UtilityOperator
proto: NearbyFood