Rename IEntity.GetComponents to GetAllComponents. (#68)

* Rename IEntity.GetComponents to GetAllComponents.

This is to avoid confusion.
A single s to distinguish it from GetComponent() is quite hard to miss.

* Update submodule.
This commit is contained in:
Pieter-Jan Briers
2018-05-10 19:21:15 +02:00
committed by GitHub
parent 205a4fc530
commit 20cf3a6a9b
5 changed files with 23 additions and 23 deletions

View File

@@ -48,16 +48,16 @@ namespace Content.Server.GameObjects.EntitySystems
StringBuilder fullexaminetext = new StringBuilder("This is " + examined.Name);
//Add an entity description if one is declared
if(!string.IsNullOrEmpty(examined.Description))
if (!string.IsNullOrEmpty(examined.Description))
{
fullexaminetext.Append(Environment.NewLine + examined.Description);
}
//Add component statuses from components that report one
foreach (var examinecomponents in examined.GetComponents<IExamine>())
foreach (var examinecomponents in examined.GetAllComponents<IExamine>())
{
string componentdescription = examinecomponents.Examine();
if(!string.IsNullOrEmpty(componentdescription))
if (!string.IsNullOrEmpty(componentdescription))
{
fullexaminetext.Append(Environment.NewLine + componentdescription);
}