Rename IEntity.GetComponents to GetAllComponents. (#68)

* Rename IEntity.GetComponents to GetAllComponents.

This is to avoid confusion.
A single s to distinguish it from GetComponent() is quite hard to miss.

* Update submodule.
This commit is contained in:
Pieter-Jan Briers
2018-05-10 19:21:15 +02:00
committed by GitHub
parent 205a4fc530
commit 20cf3a6a9b
5 changed files with 23 additions and 23 deletions

View File

@@ -8,11 +8,11 @@ namespace Content.Server.GameObjects
public class ItemComponent : StoreableComponent, EntitySystems.IAttackHand
{
public override string Name => "Item";
public void RemovedFromSlot()
{
foreach (var component in Owner.GetComponents<ISpriteRenderableComponent>())
foreach (var component in Owner.GetAllComponents<ISpriteRenderableComponent>())
{
component.Visible = true;
}
@@ -20,7 +20,7 @@ namespace Content.Server.GameObjects
public void EquippedToSlot(ContainerSlot slot)
{
foreach (var component in Owner.GetComponents<ISpriteRenderableComponent>())
foreach (var component in Owner.GetAllComponents<ISpriteRenderableComponent>())
{
component.Visible = false;
}