Re-organizing the prototypes folder (#1384)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
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@@ -67,7 +67,7 @@ namespace Content.Server.GameObjects.Components.Items
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public void SwapMode(UseEntityEventArgs eventArgs)
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{
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_entitySystemManager.GetEntitySystem<AudioSystem>().PlayFromEntity("/Audio/items/genhit.ogg", Owner);
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_entitySystemManager.GetEntitySystem<AudioSystem>().PlayFromEntity("/Audio/Items/genhit.ogg", Owner);
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int mode = (int) this._mode; //Firstly, cast our RCDmode mode to an int (enums are backed by ints anyway by default)
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mode = (++mode) % _modes.Length; //Then, do a rollover on the value so it doesnt hit an invalid state
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this._mode = (RcdMode) mode; //Finally, cast the newly acquired int mode to an RCDmode so we can use it.
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@@ -130,7 +130,7 @@ namespace Content.Server.GameObjects.Components.Items
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var snapPos = mapGrid.SnapGridCellFor(eventArgs.ClickLocation, SnapGridOffset.Center);
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var ent = _serverEntityManager.SpawnEntity("solid_wall", mapGrid.GridTileToLocal(snapPos));
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ent.Transform.LocalRotation = Owner.Transform.LocalRotation; //Now apply icon smoothing.
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_entitySystemManager.GetEntitySystem<AudioSystem>().PlayFromEntity("/Audio/items/deconstruct.ogg", Owner);
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_entitySystemManager.GetEntitySystem<AudioSystem>().PlayFromEntity("/Audio/Items/deconstruct.ogg", Owner);
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_ammo--;
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return; //Alright we're done here
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default:
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@@ -142,7 +142,7 @@ namespace Content.Server.GameObjects.Components.Items
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if (canPlaceTile) //If desiredTile is null by this point, something has gone horribly wrong and you need to fix it.
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{
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mapGrid.SetTile(eventArgs.ClickLocation, new Tile(desiredTile.TileId));
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_entitySystemManager.GetEntitySystem<AudioSystem>().PlayFromEntity("/Audio/items/deconstruct.ogg", Owner);
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_entitySystemManager.GetEntitySystem<AudioSystem>().PlayFromEntity("/Audio/Items/deconstruct.ogg", Owner);
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_ammo--;
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}
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}
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