Organize the Sandbox Panel window (#33684)

* Organize Sandbox Panel

* Map Editing -> Editing

* Unset ToggleMode on Suicide button. Can hardly un-suicide, no?

* Remove 'Link machines' button that has done nothing for 3 years

* Remember Sandbox window's position instead of forcing to center

* Shows Spawns -> Show Spawns

* Remove SandboxSystem.MachineLinking
This commit is contained in:
SpaceManiac
2024-12-07 10:13:56 -08:00
committed by GitHub
parent 7f5c3cf751
commit 20be8298b7
4 changed files with 27 additions and 22 deletions

View File

@@ -1,4 +1,5 @@
using Content.Client.Administration.Managers;
using System.Numerics;
using Content.Client.Administration.Managers;
using Content.Client.Gameplay;
using Content.Client.Markers;
using Content.Client.Sandbox;
@@ -7,9 +8,7 @@ using Content.Client.UserInterface.Controls;
using Content.Client.UserInterface.Systems.DecalPlacer;
using Content.Client.UserInterface.Systems.Sandbox.Windows;
using Content.Shared.Input;
using Content.Shared.Silicons.StationAi;
using JetBrains.Annotations;
using Robust.Client.Console;
using Robust.Client.Debugging;
using Robust.Client.Graphics;
using Robust.Client.Input;
@@ -109,9 +108,13 @@ public sealed class SandboxUIController : UIController, IOnStateChanged<Gameplay
private void EnsureWindow()
{
if(_window is { Disposed: false })
if (_window is { Disposed: false })
return;
_window = UIManager.CreateWindow<SandboxWindow>();
// Pre-center the window without forcing it to the center every time.
_window.OpenCentered();
_window.Close();
_window.OnOpen += () => { SandboxButton!.Pressed = true; };
_window.OnClose += () => { SandboxButton!.Pressed = false; };
_window.ToggleLightButton.Pressed = !_light.Enabled;
@@ -149,7 +152,6 @@ public sealed class SandboxUIController : UIController, IOnStateChanged<Gameplay
_window.ToggleSubfloorButton.OnPressed += _ => _sandbox.ToggleSubFloor();
_window.ShowMarkersButton.OnPressed += _ => _sandbox.ShowMarkers();
_window.ShowBbButton.OnPressed += _ => _sandbox.ShowBb();
_window.MachineLinkingButton.OnPressed += _ => _sandbox.MachineLinking();
}
private void CheckSandboxVisibility()
@@ -164,7 +166,7 @@ public sealed class SandboxUIController : UIController, IOnStateChanged<Gameplay
{
if (_window != null)
{
_window.Dispose();
_window.Close();
_window = null;
}
@@ -209,7 +211,7 @@ public sealed class SandboxUIController : UIController, IOnStateChanged<Gameplay
if (_sandbox.SandboxAllowed && _window.IsOpen != true)
{
UIManager.ClickSound();
_window.OpenCentered();
_window.Open();
}
else
{