gbookcommits (#17611)

This commit is contained in:
Myakot
2023-06-25 03:07:25 +07:00
committed by GitHub
parent 826a015aa5
commit 20b55d7af8
16 changed files with 86 additions and 15 deletions

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@@ -30,6 +30,8 @@ All items have an assigned size, some too large to fit into most or all containe
To drop items, you can press [color=#a4885c][keybind="Drop"/][/color], and to drop them more violently (also known as throwing), you can press [color=#a4885c][keybind="ThrowItemInHand"/][/color].
A slightly advanced way to manage your inventory is to use [color=#a4885c]Shift + B[/color]. If your active hand is currently empty, this hotkey will pull out the latest item that was put in your bag. If you have an item in your hand - samek hotkey will put said item into your bag.
Hotkey [color=#a4885c]Shift + E[/color] works exactly the same, but uses your belt as storage.
## Actions
To the left in your HUD there's a bar showing various actions you can take.
You can hover over each one to see a name and description for the action that tells you what it is and how it works.

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@@ -22,5 +22,7 @@
Examining a default engineering headset would show you the prefixes for the [color=#32cd32]Common[/color] and [color=#f37746]Engineering[/color]
channels.
It is also possible to use [color=#a4885c]:h[/color]. This hotkey will automatically default to your department radio channel. For an example if you're Captain, then [color=#a4885c]:h[/color] will default to [color=#a4885c]:c[/color]
</Document>

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@@ -14,4 +14,8 @@ The AME is one of the simplest engines available. You put together the multi-til
To assemble an AME, start by wrenching down the controller on the far end of a HV wire. On most stations, there's catwalks to assist with this. From there, start putting down a 3x3 or larger square of AME parts in preparation for construction, making sure to maximize the number of "center" pieces that are surrounded on all 8 sides.
Once this is done, you can use a multitool to convert each AME part into shielding, which should form a finished AME configuration. From there, insert a fuel jar, set the fuel rate to [color=#a4885c]twice the core count or less[/color], and turn on injection.
## Fuel Economy
The closer you are to the perfect ratio of [color=#a4885c]1:2[/color] (1 AME core to 2 fuel rate) the more efficient you'll be. You're cutting fuel efficiency to [color=#a4885c]50% and less[/color] if you're using more cores, but less fuel injection rate.
For an example [color=#76db91]3 core and 6 fuel rate[/color] will generate [color=#76db91]240kW[/color], while [color=#f0684d]8 core 8 fuel rate[/color] will generate [color=#f0684d]160kW[/color]. Generating 80kW less while spending 2 more fuel each injection.
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@@ -7,4 +7,5 @@ When placing objects that "snap" to the grid, you can hold [color=#a4885c]shift[
When crafting objects with a lot of ingredients, keep in mind you don't have to hold everything at once, you can simply place the ingredients on the floor or on a table near you and they'll be used up during crafting like normal.
When placing a "building ghost" somewhere in the world press [color=#a4885c]Middle Mouse Button[/color] to rotate the ghost clockwise.
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@@ -5,11 +5,11 @@ Fires and spacings are an inevitability due to the highly flammable plasma gas a
## Spacing
Space is arguably the easier of the two to handle.
While it does render an area uninhabitable, it can be trivially solved by simply sealing the hole that resulted in the vacuum and introducing a small amount of air.
By default, station vents automatically seal themselves upon exposure to space, in order to avoid wasting air, and will only resume cycling after pressure has been brought up high enough to reopen them.
While it does render an area uninhabitable, it can be trivially solved by simply sealing the hole that resulted in the vacuum. After that, assuming distro vents and pipes have not been destroyed in some unfortunate accident, the room will slowly begin to repressurize.
Be aware, that active spacings will slowly siphon the air out of the station's air reserves. If you find it impossible to fix structural damage due to some other hazard - make sure to limit the airflow to that room.
## Fires
Fires can be delt with through a multitude of ways, but some of the most effective methods include:
Fires can be dealt with through a multitude of ways, but some of the most effective methods include:
- Spacing the enflamed area if possible. This will destroy all of the gasses in the room, which may be a problem if you're already straining life support.
- Dumping a Frezon canister into the enflamed area. This will ice over the flames and halt any ongoing reaction, provided you use enough Frezon. Additionally does not result in destruction of material, so you can simply scrub the rooms afterward.
- Dumping a Frezon canister into the enflamed area. This will ice over the flames and halt any ongoing reaction, provided you use enough Frezon. Additionally does not result in destruction of material, so you can simply scrub the room afterwards.
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@@ -34,4 +34,20 @@ Installing APCs is similarly simple, except APCs are exclusively wallmounted mac
Installing a SMES requires you construct a cable terminal to use as the input. The SMES will draw power from the terminal and send power out from underneath. The terminal will ensure that the HV input and HV output do not connect. Avoid connecting a SMES to itself, this will result in a short circuit which can result in power flickering or outages depending on severity.
## APC breaking
Currently the only power storage device that has a limit to it's power network is APC. As soon as all connected devices and machinery demand more than [color=#a4885c]24kW[/color] it's breaker will pop and everything will turn off.
<Box>
<GuideEntityEmbed Entity="APCBasic"/>
</Box>
## Checking power grid
1. Use the [color=#a4885c]t-ray scanner[/color] in order to locate cables that are hidden under tiles. (skip this step if cables aren't hidden)
2. Pry open the tile that is blocking your access to the cable with a [color=#a4885c]crowbar[/color]. (skip this step if cables aren't hidden)
3. Equip your trusty [color=#a4885c]Multitool[/color] and click on any cable to see powergrid stats.
<Box>
<GuideEntityEmbed Entity="Multitool"/>
<GuideEntityEmbed Entity="Crowbar"/>
<GuideEntityEmbed Entity="trayScanner"/>
</Box>
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@@ -53,7 +53,7 @@ They connect to HV cables and generate power from nearby radiation sources when
<GuideEntityEmbed Entity="ParticleAcceleratorEmitterPort" Caption="Port Emitter"/>
</Box>
The Particle Accelerator (PA) is a multi-tile structure that launches acclerated particles from its emitters. Its emitters should always face the gravitational singularity generator.
The Particle Accelerator (PA) is a multi-tile structure that launches accelerated particles from its emitters. Its emitters should always face the gravitational singularity generator.
Some stations already have an unfinished PA. To complete, first ensure there is HV cable beneath the PA power box, anchor all parts, then add LV cable to each part.
<Box>
<GuideEntityEmbed Entity="CableApcStack"/>
@@ -68,7 +68,7 @@ Scan parts using the PA control computer to check if it's operational. If it sho
[color=#a4885c]Do not[/color] turn the PA on unless all other subsystems are working properly.
Turn power on using the PA control computer. Set strength to an appropiate level.
Turn power on using the PA control computer. Set strength to an appropiate level. Currently the only appropriate level is [color=#f0684d]1[/color], anything above that will ensure that singularity grows too strong to handle.
The higher the output stength is set on PA control computer, the bigger the singularity will be.
The PA will now draw power from the power net and start firing particles at the Gravitational singularity generator.

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@@ -16,7 +16,7 @@ For the most part, this means they scrounge around the station and assorted wrec
## Security
Security consists of the security cadets, lawyers, detective, security officers, warden, and the head of security. As a department it is responsible for dealing with troublemakers and non-humanoid threats like giant rats and carp.
As a result of this, and the need to walk a fine line, security sometimes is overwhelmed by angry crew (don't kill the clown), and it is important for members of it to try and stay on their best behavior.
As a result of this, and the need to walk a fine line, security sometimes is overwhelmed by angry crew (don't kill the clown), and it is important for it's members to try and stay on their best behavior.
## Medical
Medical consists of the medical interns, chemists, medical doctors, and the chief medical officer. As a department it is responsible for taking care of the crew, treat and/or clone the wounded and dead, treat disease, and prevent everyone from dying a horrible, bloody death in a closet somewhere.
@@ -24,7 +24,7 @@ Medical consists of the medical interns, chemists, medical doctors, and the chie
Medical is one of the more well-equipped departments, with the ability to locate injured crew using the crew monitor, a nigh infinite supply of chems should chemistry be on-par, and the ability to rapidly diagnose and vaccinate contagious diseases.
## Science
Science consists of scientists, and the research director. As a department it is responsible for researching technologies and artifacts, upgrading machines, and printing new and useful dev ices.
Science consists of research assistants, scientists, and the research director. As a department it is responsible for researching technologies and artifacts, upgrading machines, and printing new and useful devices.
Scientists should seek out new artifacts to study, as well as solicit departments to help upgrade their machines.

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@@ -44,6 +44,7 @@ Once things have been set up, you're going to require a specific medication, Cry
The standard pressure for a gas pump is 1.325 kpa. Cryoxadone works at under 170K, but it is standard practice to set the freezer to 100K for faster freezing.
<GuideReagentEmbed Reagent="Cryoxadone"/>
<GuideReagentEmbed Reagent="Doxarubixadone"/>
<GuideReagentEmbed Reagent="Dexalin"/>
</Document>

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@@ -12,6 +12,25 @@ The most important thing inside your department is the R&D server, which stores
Each technology costs [color=#a4885c]Research Points[/color] and unlocks recipes at lathes. Some technologies will also have prerequesites you have to unlock before you can research them.
## Disciplines
Technologies are spread over 5 different Disciplines:
<Box>
<GuideEntityEmbed Entity="Wrench" Caption="Industrial"/>
<GuideEntityEmbed Entity="Syringe" Caption="Biochemical"/>
<GuideEntityEmbed Entity="WeaponTetherGun" Caption="Experimental"/>
<GuideEntityEmbed Entity="ComputerTelevision" Caption="Civil Services"/>
<GuideEntityEmbed Entity="WeaponXrayCannon" Caption="Arsenal"/>
</Box>
<GuideEntityEmbed Entity="ComputerResearchAndDevelopment"/> Use your nearest R&D console to take note of which kind of research is locked behind each Discipline tree.
## Tiers
Each Discipline tree has up to 3 tiers of technologies. At the start the only tier that is open and available for you is tier 1.
In order to progress further, you have to research up to [color=brown]75%[/color] of the current tier to move to the next one. So in order to unlock T2 researches you need to research 75% of T1.
Now [color=green]Tier 3[/color] is where it gets interesting. If you research a T3 tech, you [color=brown]lock out[/color] T3 techs from other Discipline trees. That is, unless... you find some other way around it, probably should ask your [color=purple]Research Director[/color].
## Lathes
<Box>
<GuideEntityEmbed Entity="Protolathe"/>
@@ -20,7 +39,8 @@ Each technology costs [color=#a4885c]Research Points[/color] and unlocks recipes
<Box>
<GuideEntityEmbed Entity="ExosuitFabricator"/>
<GuideEntityEmbed Entity="MedicalTechFab"/>
<GuideEntityEmbed Entity="SecurityTechFab"/>
</Box>
At a lathe, you can sync to a server to allow it print whatever recipes you have unlocked. Recipes require various materials (steel, glass, plastic, gold, plasma) which can be acquired at Cargo or Salvage.
At a lathe, you can choose a server to allow it print whatever recipes you have unlocked. Recipes require various materials (steel, glass, plastic, gold, plasma) which can be acquired at Cargo or Salvage.
</Document>

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@@ -4,7 +4,7 @@ Xenoarchaeology is a science subdepartment focused on researching and experiment
## Artifacts
<Box>
<GuideEntityEmbed Entity="SimpleXenoArtifact" Caption=""/>
<GuideEntityEmbed Entity="ComplexXenoArtifact" Caption=""/>
<GuideEntityEmbed Entity="SimpleXenoArtifactItem" Caption=""/>
</Box>
Artifacts consist of a randomly-generated graph structure. They consist of nodes connected to each other by edges, the traversal of which is the main goal of the scientists working on them.
@@ -26,4 +26,9 @@ To set them up, simply link them with a network configurator, set an artifact on
Using the console, you can extract points from the artifact using the [color=#a4885c]Extract[/color] button. The amount of points you extract is based on how many of the nodes of the artifact have been activated.
## Assembling Artifacts
<GuideEntityEmbed Entity="ArtifactFragment" Caption="Artifact Fragment"/>
It is possible to gather multiple artifact fragments and assemble them into a working artifact. You can ask for these from Salvage, they usually find these while mining asteroids or on Expeditions.
</Document>

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@@ -1,5 +1,5 @@
<Document>
# DNA
# DNA and Fingerprints
## How to get someones DNA?
@@ -8,10 +8,23 @@
<GuideEntityEmbed Entity="ForensicScanner"/>
</Box>
So be careful before fighting with someone.
Same scanner can also get fingerprint information about who touched pretty much any object. If the possible perpetrator was using gloves, then your scanner will print out which fibers were left on the crimescene.
## I got DNA. How do I recognize whose it is?
You can print the forensic information of the object you scanned so you never miss it. Now with the paper containing DNA you can simply find a [color=#a4885c]Station Records Computer[/color] and look for a person whose DNA matches.
You can print the forensic information of the object you scanned so you never miss it. Now with the paper containing DNA you can simply find a [color=#a4885c]Station Records Computer[/color] and look for a person whose DNA matches. Same applies to finding whose fingerprint is is.
## Taking Fingerprints
It is also possible to take someones fingerprints while on scene if you make them take off their gloves and appy a forensic pad to their fingers. No need to run back to [color=#a4885c]Station Records Computer[/color] check if the butler did it!
<GuideEntityEmbed Entity="ForensicPad"/>
## Fibers
Whenenever people wearing gloves touch anything on the station, they are bound to leave behind some fibers. This complicates things, but nothing is unsolvable for a real detective.
There are up to [color=red]16[/color] different types of fibers possible. Can that stop you from solving the case?
<Box>
<GuideEntityEmbed Entity="ComputerStationRecords"/>
</Box>

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@@ -12,6 +12,7 @@
## Flashes
Flashes are an effective tool for dispersing crowds and apprehending particularly evasive targets, with a large area of effect blinding all those without protection.
It is worth noting that flashes can be both used in a large area ([color=yellow]Z[/color] hotkey) and if you attack somebody with it while [color=red]harm mode[/color] is active. Important to note that localized flashes last [color=yellow]2.5[/color] times as long as large area ones.
Security and [color=#a4885c]some[/color] other members of staff have eye protection from flashbangs and flashes.
<Box>
<GuideEntityEmbed Entity="Flash"/>

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@@ -25,6 +25,9 @@ You keep things clean, it's a rough job sometimes, but someone's gotta do it. Th
<GuideEntityEmbed Entity="Holoprojector" Caption="holosign projector"/>
<GuideEntityEmbed Entity="LightReplacer"/>
</Box>
<Box>
<GuideEntityEmbed Entity="AdvMopItem" Caption="Advanced mop, ask in R&D"/>
</Box>
## Fluid Acquisition and Disposal
<Box>
@@ -51,4 +54,5 @@ A good janitor is always on the lookout for a bit more to do, and there are plen
##Additional Information:
<GuideReagentEmbed Reagent="SpaceCleaner"/>
<GuideReagentEmbed Reagent="Ammonia"/>
</Document>

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@@ -4,7 +4,7 @@
Welcome to the pre-alpha of Space Station 14! We hope you enjoy the game, and this entry will serve to guide you on how to learn to play. There's quite a bit to read, but SS14 is in itself a very large and in-depth game, and hopefully these guides help you enjoy it to it's fullest.
## What this is
Space Station 14 is a free (forever) open source remake of the infamous Space Station 13, hoping to provide a improved experience for both newcomers and old players alike. Space Station 14 is designed as a fully moddable experience that you can modify to your liking with custom servers, adding entire swaths of new content for people to explore.
Space Station 14 is a free (forever) open source remake of the infamous Space Station 13, hoping to provide an improved experience for both newcomers and old players alike. Space Station 14 is designed as a fully moddable experience that you can modify to your liking with custom servers, adding entire swaths of new content for people to explore.
If you're just here to play, that's great! The [color=#a4885c]Where to start[/color] section of this entry will help you out, if you're looking to do a bit more with the game, you can join our discord and find our github page in the lobby.

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@@ -7,14 +7,14 @@ It is generally wise to avoid situations that will cause you harm, because medic
Your PDA contains both a vessel name and list of crew currently active in your vessel, a reminder for your name if needed, and your assigned job for the shift, allowing you to quickly assess the situation.
## Emergency Treatment
In the event of a serious emergency, there's a few things you can do to help ensure your long-term survival, including:
In the event of a serious emergency, there're a few things you can do to help ensure your long-term survival, including:
- If entering critical condition, use the emergency medipen from your emergency box, it'll make sure you don't end up unable to do anything. Emergency medipens can also be used to revive people currently in crit on the floor, and to prolong the amount of time you have to deal with poisons/etc.
<Box>
<GuideEntityEmbed Entity="EmergencyMedipen"/>
<GuideEntityEmbed Entity="SpaceMedipen"/>
</Box>
- Your emergency box contains a breath mask and oxygen tank, which can help you survive longer in a spacing situation.
- Your emergency box contains a breath mask and oxygen tank, which can help you survive longer in a spacing situation. If you're one of the slimepeople, be aware that nitrogen replaces oxygen for you and you don't start with one of those in your emergency canister.
<Box>
<GuideEntityEmbed Entity="ClothingMaskBreath"/>
<GuideEntityEmbed Entity="EmergencyOxygenTankFilled"/>
@@ -28,5 +28,7 @@ In the event of a serious emergency, there's a few things you can do to help ens
- If going blind, carrots are another way to treat the issue (as they contain Oculine, the chemistry drug used to treat blindness) should they be available.
- Well-made meals (cooked food not from a vending machine) is generally much better for your overall health and can help heal smaller wounds more quickly.
- Simple bed rest cures the majority of diseases and also allows wounds to close up on their own. Medical beds are best for this, providing a sterile surface and support for all damaged body parts, but any bed works. Even sitting down helps, if only a little.
- Actually sleeping on a bed boosts your healing rate even farther.
- Meals that contain beans, red meat, or otherwise are just full of protein - will tremendously help your body's condition after severe bloodloss. It's still advised to visit a doctor and get treated though.
</Document>