gbookcommits (#17611)

This commit is contained in:
Myakot
2023-06-25 03:07:25 +07:00
committed by GitHub
parent 826a015aa5
commit 20b55d7af8
16 changed files with 86 additions and 15 deletions

View File

@@ -12,6 +12,25 @@ The most important thing inside your department is the R&D server, which stores
Each technology costs [color=#a4885c]Research Points[/color] and unlocks recipes at lathes. Some technologies will also have prerequesites you have to unlock before you can research them.
## Disciplines
Technologies are spread over 5 different Disciplines:
<Box>
<GuideEntityEmbed Entity="Wrench" Caption="Industrial"/>
<GuideEntityEmbed Entity="Syringe" Caption="Biochemical"/>
<GuideEntityEmbed Entity="WeaponTetherGun" Caption="Experimental"/>
<GuideEntityEmbed Entity="ComputerTelevision" Caption="Civil Services"/>
<GuideEntityEmbed Entity="WeaponXrayCannon" Caption="Arsenal"/>
</Box>
<GuideEntityEmbed Entity="ComputerResearchAndDevelopment"/> Use your nearest R&D console to take note of which kind of research is locked behind each Discipline tree.
## Tiers
Each Discipline tree has up to 3 tiers of technologies. At the start the only tier that is open and available for you is tier 1.
In order to progress further, you have to research up to [color=brown]75%[/color] of the current tier to move to the next one. So in order to unlock T2 researches you need to research 75% of T1.
Now [color=green]Tier 3[/color] is where it gets interesting. If you research a T3 tech, you [color=brown]lock out[/color] T3 techs from other Discipline trees. That is, unless... you find some other way around it, probably should ask your [color=purple]Research Director[/color].
## Lathes
<Box>
<GuideEntityEmbed Entity="Protolathe"/>
@@ -20,7 +39,8 @@ Each technology costs [color=#a4885c]Research Points[/color] and unlocks recipes
<Box>
<GuideEntityEmbed Entity="ExosuitFabricator"/>
<GuideEntityEmbed Entity="MedicalTechFab"/>
<GuideEntityEmbed Entity="SecurityTechFab"/>
</Box>
At a lathe, you can sync to a server to allow it print whatever recipes you have unlocked. Recipes require various materials (steel, glass, plastic, gold, plasma) which can be acquired at Cargo or Salvage.
At a lathe, you can choose a server to allow it print whatever recipes you have unlocked. Recipes require various materials (steel, glass, plastic, gold, plasma) which can be acquired at Cargo or Salvage.
</Document>

View File

@@ -4,7 +4,7 @@ Xenoarchaeology is a science subdepartment focused on researching and experiment
## Artifacts
<Box>
<GuideEntityEmbed Entity="SimpleXenoArtifact" Caption=""/>
<GuideEntityEmbed Entity="ComplexXenoArtifact" Caption=""/>
<GuideEntityEmbed Entity="SimpleXenoArtifactItem" Caption=""/>
</Box>
Artifacts consist of a randomly-generated graph structure. They consist of nodes connected to each other by edges, the traversal of which is the main goal of the scientists working on them.
@@ -26,4 +26,9 @@ To set them up, simply link them with a network configurator, set an artifact on
Using the console, you can extract points from the artifact using the [color=#a4885c]Extract[/color] button. The amount of points you extract is based on how many of the nodes of the artifact have been activated.
## Assembling Artifacts
<GuideEntityEmbed Entity="ArtifactFragment" Caption="Artifact Fragment"/>
It is possible to gather multiple artifact fragments and assemble them into a working artifact. You can ask for these from Salvage, they usually find these while mining asteroids or on Expeditions.
</Document>