gbookcommits (#17611)
This commit is contained in:
@@ -12,6 +12,25 @@ The most important thing inside your department is the R&D server, which stores
|
||||
|
||||
Each technology costs [color=#a4885c]Research Points[/color] and unlocks recipes at lathes. Some technologies will also have prerequesites you have to unlock before you can research them.
|
||||
|
||||
## Disciplines
|
||||
Technologies are spread over 5 different Disciplines:
|
||||
<Box>
|
||||
<GuideEntityEmbed Entity="Wrench" Caption="Industrial"/>
|
||||
<GuideEntityEmbed Entity="Syringe" Caption="Biochemical"/>
|
||||
<GuideEntityEmbed Entity="WeaponTetherGun" Caption="Experimental"/>
|
||||
<GuideEntityEmbed Entity="ComputerTelevision" Caption="Civil Services"/>
|
||||
<GuideEntityEmbed Entity="WeaponXrayCannon" Caption="Arsenal"/>
|
||||
</Box>
|
||||
|
||||
<GuideEntityEmbed Entity="ComputerResearchAndDevelopment"/> Use your nearest R&D console to take note of which kind of research is locked behind each Discipline tree.
|
||||
|
||||
## Tiers
|
||||
Each Discipline tree has up to 3 tiers of technologies. At the start the only tier that is open and available for you is tier 1.
|
||||
|
||||
In order to progress further, you have to research up to [color=brown]75%[/color] of the current tier to move to the next one. So in order to unlock T2 researches you need to research 75% of T1.
|
||||
|
||||
Now [color=green]Tier 3[/color] is where it gets interesting. If you research a T3 tech, you [color=brown]lock out[/color] T3 techs from other Discipline trees. That is, unless... you find some other way around it, probably should ask your [color=purple]Research Director[/color].
|
||||
|
||||
## Lathes
|
||||
<Box>
|
||||
<GuideEntityEmbed Entity="Protolathe"/>
|
||||
@@ -20,7 +39,8 @@ Each technology costs [color=#a4885c]Research Points[/color] and unlocks recipes
|
||||
<Box>
|
||||
<GuideEntityEmbed Entity="ExosuitFabricator"/>
|
||||
<GuideEntityEmbed Entity="MedicalTechFab"/>
|
||||
<GuideEntityEmbed Entity="SecurityTechFab"/>
|
||||
</Box>
|
||||
At a lathe, you can sync to a server to allow it print whatever recipes you have unlocked. Recipes require various materials (steel, glass, plastic, gold, plasma) which can be acquired at Cargo or Salvage.
|
||||
At a lathe, you can choose a server to allow it print whatever recipes you have unlocked. Recipes require various materials (steel, glass, plastic, gold, plasma) which can be acquired at Cargo or Salvage.
|
||||
|
||||
</Document>
|
||||
|
||||
@@ -4,7 +4,7 @@ Xenoarchaeology is a science subdepartment focused on researching and experiment
|
||||
|
||||
## Artifacts
|
||||
<Box>
|
||||
<GuideEntityEmbed Entity="SimpleXenoArtifact" Caption=""/>
|
||||
<GuideEntityEmbed Entity="ComplexXenoArtifact" Caption=""/>
|
||||
<GuideEntityEmbed Entity="SimpleXenoArtifactItem" Caption=""/>
|
||||
</Box>
|
||||
Artifacts consist of a randomly-generated graph structure. They consist of nodes connected to each other by edges, the traversal of which is the main goal of the scientists working on them.
|
||||
@@ -26,4 +26,9 @@ To set them up, simply link them with a network configurator, set an artifact on
|
||||
|
||||
Using the console, you can extract points from the artifact using the [color=#a4885c]Extract[/color] button. The amount of points you extract is based on how many of the nodes of the artifact have been activated.
|
||||
|
||||
## Assembling Artifacts
|
||||
<GuideEntityEmbed Entity="ArtifactFragment" Caption="Artifact Fragment"/>
|
||||
|
||||
It is possible to gather multiple artifact fragments and assemble them into a working artifact. You can ask for these from Salvage, they usually find these while mining asteroids or on Expeditions.
|
||||
|
||||
</Document>
|
||||
|
||||
Reference in New Issue
Block a user