SetTile during extensions test (#4409)

Mainly so it can actually account for accurate grid bounds when doing the test

Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
This commit is contained in:
metalgearsloth
2021-08-02 15:03:34 +10:00
committed by GitHub
parent 5c5cd601e6
commit 208f7a0c0d

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@@ -5,6 +5,7 @@ using Content.Shared.Spawning;
using NUnit.Framework;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Broadphase;
@@ -44,7 +45,9 @@ namespace Content.IntegrationTests.Tests.Utility
await server.WaitAssertion(() =>
{
var mapId = new MapId(1);
var grid = sMapManager.GetGrid(new GridId(1));
grid.SetTile(new Vector2i(0, 0), new Tile(1));
var entityCoordinates = new EntityCoordinates(grid.GridEntityId, 0, 0);
// Nothing blocking it, only entity is the grid
@@ -52,7 +55,6 @@ namespace Content.IntegrationTests.Tests.Utility
Assert.True(sEntityManager.TrySpawnIfUnobstructed(null, entityCoordinates, CollisionGroup.Impassable, out var entity));
Assert.NotNull(entity);
var mapId = new MapId(1);
var mapCoordinates = new MapCoordinates(0, 0, mapId);
// Nothing blocking it, only entity is the grid