Retractable items system + Arm Blade action (#38150)
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using Content.Shared.Actions;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.Interaction.Components;
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using Content.Shared.Popups;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Containers;
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namespace Content.Shared.RetractableItemAction;
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/// <summary>
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/// System for handling retractable items, such as armblades.
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/// </summary>
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public sealed class RetractableItemActionSystem : EntitySystem
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{
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[Dependency] private readonly SharedHandsSystem _hands = default!;
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[Dependency] private readonly SharedContainerSystem _containers = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly SharedActionsSystem _actions = default!;
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[Dependency] private readonly SharedPopupSystem _popups = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<RetractableItemActionComponent, MapInitEvent>(OnActionInit);
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SubscribeLocalEvent<RetractableItemActionComponent, OnRetractableItemActionEvent>(OnRetractableItemAction);
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SubscribeLocalEvent<ActionRetractableItemComponent, ComponentShutdown>(OnActionSummonedShutdown);
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}
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private void OnActionInit(Entity<RetractableItemActionComponent> ent, ref MapInitEvent args)
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{
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_containers.EnsureContainer<Container>(ent, RetractableItemActionComponent.ContainerId);
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PopulateActionItem(ent.Owner);
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}
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private void OnRetractableItemAction(Entity<RetractableItemActionComponent> ent, ref OnRetractableItemActionEvent args)
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{
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if (_hands.GetActiveHand(args.Performer) is not { } userHand)
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return;
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if (_actions.GetAction(ent.Owner) is not { } action)
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return;
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if (action.Comp.AttachedEntity == null)
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return;
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if (ent.Comp.ActionItemUid == null)
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return;
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// Don't allow to summon an item if holding an unremoveable item unless that item is summoned by the action.
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if (userHand.HeldEntity != null && !_hands.IsHolding(args.Performer, ent.Comp.ActionItemUid) && !_hands.CanDropHeld(args.Performer, userHand, false))
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{
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_popups.PopupClient(Loc.GetString("retractable-item-hand-cannot-drop"), args.Performer, args.Performer);
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return;
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}
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if (_hands.IsHolding(args.Performer, ent.Comp.ActionItemUid))
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{
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RemComp<UnremoveableComponent>(ent.Comp.ActionItemUid.Value);
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var container = _containers.GetContainer(ent, RetractableItemActionComponent.ContainerId);
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_containers.Insert(ent.Comp.ActionItemUid.Value, container);
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_audio.PlayPredicted(ent.Comp.RetractSounds, action.Comp.AttachedEntity.Value, action.Comp.AttachedEntity.Value);
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}
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else
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{
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_hands.TryForcePickup(args.Performer, ent.Comp.ActionItemUid.Value, userHand, checkActionBlocker: false);
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_audio.PlayPredicted(ent.Comp.SummonSounds, action.Comp.AttachedEntity.Value, action.Comp.AttachedEntity.Value);
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EnsureComp<UnremoveableComponent>(ent.Comp.ActionItemUid.Value);
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}
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args.Handled = true;
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}
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private void OnActionSummonedShutdown(Entity<ActionRetractableItemComponent> ent, ref ComponentShutdown args)
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{
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if (_actions.GetAction(ent.Comp.SummoningAction) is not { } action)
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return;
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if (!TryComp<RetractableItemActionComponent>(action, out var retract) || retract.ActionItemUid != ent.Owner)
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return;
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// If the item is somehow destroyed, re-add it to the action.
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PopulateActionItem(action.Owner);
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}
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private void PopulateActionItem(Entity<RetractableItemActionComponent?> ent)
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{
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if (!Resolve(ent.Owner, ref ent.Comp, false) || TerminatingOrDeleted(ent))
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return;
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if (!PredictedTrySpawnInContainer(ent.Comp.SpawnedPrototype, ent.Owner, RetractableItemActionComponent.ContainerId, out var summoned))
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return;
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ent.Comp.ActionItemUid = summoned.Value;
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// Mark the unremovable item so it can be added back into the action.
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var summonedComp = AddComp<ActionRetractableItemComponent>(summoned.Value);
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summonedComp.SummoningAction = ent.Owner;
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Dirty(summoned.Value, summonedComp);
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Dirty(ent);
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}
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}
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